Arma 3
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ROS Loadouts
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Persistent, PvP
Scenario Type: Infantry
Scenario Map: Stratis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
211.896 KB
23 Mar, 2023 @ 1:58am
3 Jun, 2023 @ 1:48am
2 Change Notes ( view )

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ROS Loadouts

In 1 collection by RickOShay
RickOShay's Arma3 collection
154 items
Description
Description
This script allows players to take loadouts from any unit - alive or dead.
It is designed to alleviate long delays when units in your group spend ages selecting kit from the VA.

You can, optionally, set up a 'shop window' of mannequin units with their simulation disabled - that are dressed according to the loadout classes that you want to restrict your group to. 'Mannequin' units are automatically set into static poses as shown in the media above.

Usage is very simple dependent on your requirements. See the script header for instructions.

Watch the video for usage examples

Players can simply walk up to a static or player unit and select Take Loadout. The loadout will be loaded onto the player and saved so that when the player respawns he will spawn with the selected kit.

Whilst in the field players can also take the loadout from other alive or dead units. This can be useful when executing infiltration missions and you need to 'dress up' or look like an enemy unit. Or quickly take the entire loadout from the downed unit.

Direct Link
https://www.dropbox.com/s/hcaiazfoq0snz8k/ROS_loadouts.Stratis.zip?dl=0
12 Comments
RickOShay  [author] 30 May @ 2:47am 
@Simo - Some good ideas - I think there are a few solutions. I accepted your friend request - so lets discuss.
Simo [C.E.S.A] 30 May @ 2:26am 
What I mentioned in the previous text has happened on several occasions, even when some veterans accidentally copied another teammate's profile using the mouse wheel. Is there a way to configure the script so that once the role is selected, the team will no longer be copied? I don't know. Perhaps to contribute some insight, it would be interesting to use a different process for copying the inventory, and it wouldn't be so easy to activate unless you execute a series of keys or commands. RickOShay, could you give me a solution?
Simo [C.E.S.A] 30 May @ 2:25am 
Hi RickOShay, I love this composition and have been following your work for a long time. Well, I'd like to briefly explain the problem we're experiencing in the clan. New recruits, in their first few years on the server, have accidentally equipped themselves with equipment from other units. A very recent example: They board a Little Bird helicopter and, due to their lack of experience and nervousness, accidentally equip themselves with the helicopter pilot's equipment, losing their gear completely. (This causes significant delays in mission execution, as they have to return to base to reequip themselves.)
[BGD]Ton 14 May, 2023 @ 4:18pm 
I see my brother. Do not worry. Anyway, your mod is GREAT!!!
RickOShay  [author] 14 May, 2023 @ 5:42am 
[BGD]Ton Afa direct integration into some other mod is concerned (if that's what you meant) - I'm afraid I'm not keen on that idea unless an author contacted me directly about this. If you are a mission maker - the script will work independently of what mission or generator system is being created. D/l the script and install the script into your mission - see script header for instructions.
[BGD]Ton 13 May, 2023 @ 5:50pm 
Is it possible to add it to TRGM or some other mission generator?
RickOShay  [author] 25 Apr, 2023 @ 8:00am 
@mrzach1231 - great - thanks for the testing and feedback it really helps.
CaptainLimpD 24 Apr, 2023 @ 10:25am 
just tested it seems to all be working fine now! awesome work and thankyou again!
RickOShay  [author] 24 Apr, 2023 @ 3:47am 
@mrzach1231 Appreciate you helping with this bug. Would you mind testing again for me please - when you get a chance.
RickOShay  [author] 24 Apr, 2023 @ 3:35am 
Ok thanks that helps - it's a JIP issue.