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However, mods that add procedural weapons all benefit from the level scaling. That's how it works in the game.
Put "/admin" in the game to get administrator privileges, so you don't die or anything, go to a planet in a high tier system, I don't know what tiers you have, go to the highest you can find, by default the maximum tier is 6, anything 7 or more is what you are looking for.
Search for chests until you find a weapon, that weapon will have the same tier as the planet you are on.
If you are on a tier 10 planet and find an assault rifle, that rifle will be tier 10. It's not really necessary to upgrade these weapons as you want. However, I can look into the matter to see how it works, but I can't promise anything.
- The mod has been completely reworked, almost from scratch. Practically the entire file structure has changed, including the paths within some resource files.
- Now, the weapon positions should be almost perfect. With the mod's restructuring, the sprites are separated into 'additional directories' based on sprite sizes and weapon types.
Additional directories have been created for weapon types compared to before, precisely to facilitate the correct positioning of weapons on the player, adjusting the 'offset' parameters in each file to fine-tune or center them as much as possible.
- All weapons now have recoil effects upon firing.
I think this should be final now, unless there is some mistake I might have missed, I would not need any more changes, I can consider it "final version".