Total War: WARHAMMER III

Total War: WARHAMMER III

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Nurgle Plague Rework - Comprehensive
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25 Mar, 2023 @ 11:55am
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Nurgle Plague Rework - Comprehensive

Description
** I DO NOT INTEND TO MAINTAIN OR UPDATE THIS MOD **

I am not a dedicated modder, or even a motivated one. I made this mod for my own Nurgle campaign, and I greatly enjoyed it. I am posting it in the hopes that someone who IS a dedicated modder (and a motivated one) will look at it and copy it wholly or partially into a mod of their own. I would be grateful, not offended.
Heck, there is a known bug. Visual text doesn't display for plagues. I don't know how to fix that, and I'm too lazy to fix it at this point even if I did.

--Mods purpose--
I found Nurgle plagues to be a woefully under utilized and disappointing feature when I first played Nurgles campaign. I had less armies and settlement plagued than Daniel the Demon Prince since you could only plague one a turn, I had excessive amounts of unusable plague points, the plagues themselves were nearly impossible to spread, plagues when spread basically did nothing to opponents, and after a short time I figured out that the one and only use I had for plagues was to use the black plague in order to boost my own income while sacking settlements.

I decided the purpose of plagues SHOULD be...
To simultaneously boost all things Nurgle, while hampering all things non-Nurgle.
To cause attrition to anyone foolish enough to invade Nurgle.
To spread corruption far afield.
To be on literally EVERYTHING that Nurgle touches.

--Changes in broad strokes--
-Plague symptoms-
Every plague symptom has been completely reworked.
Every plague causes attrition
Every plague has both positive and negative effects
There are, roughly, 5 plague lines, separated by column. Pox effects boost plagues (duration, spread chance) and spread corruption (which helps spread plagues). Ague effects settlement economy. "Plague" effects military economy (recruitment, replenishment, attrition). Shakes effects combat "ranged" (nerf enemy range, boost allied resistance). Rot effects combat "melee".
-Commandment-
The prexisting plague gods pasture commandment was basically worthless the way it actually functioned. I changed it to increase provincal plague duration and plague spreading.
-Plague Cauldron-
Changed the costs of all plagues, they increase in cost with "stronger" symptoms.
Removed cooldown. Spread as many plagues a turn as you have resources.
-Plague infectivity-
Changed max spread count from 4 to 49. Plagues can spread up to 49 times before dying out, not 4 times (stupidest base game thing...) I tested having it as high as 777, but found that my Green Pox plague had a habit of spreading across entire continents.
Infectivity baseline reduced. Base infectivity was reduced, and aligned around 7's, as a general principle.
Corruption causes infectivity to increase. Spread Nurgle corruption to spread plagues.
Nurgle Major Settlemetns increase infectivity in neighboring regions. Neighbors to Nurgle are plague prone.
-Ritual-
The 2nd Great Game ritual was silly, so I made it instead improve structure cycle time. Its alright, not a major component.


--Things I wish I were motivated to do--
This mod was designed to improve Nurgle's experience. The A.I. can survive having its stuff hit by plagues due to its cheats. Players would have a much worse experience if they had a -38 to control due to plague/corruption though, for example. There should be ancillaries which reduce plague infectivity in a province, and the anti-skaven defence can probably be revaluated on its plague protection numbers, and a commandment should have that effect for each faction as well.
The plague effects names should be changed. I.E. the Highly Contagious effect should improve contagiousness, not whatever it does currently. In order to make it all line up neatly though, they'd have to be rearranged on the plague cauldron table and I'm too lazy for that.
10 Comments
Rusty 31 Jan @ 6:34pm 
its 2025, i am looking to use this mod, i also subscribe to SFO. please advise if this works?
Coggernaut 2 Feb, 2024 @ 7:45pm 
Mod works still
El Gran Ortiz 7 Dec, 2023 @ 12:00pm 
is this compatible with sfo?
ShadDoUrden 9 Oct, 2023 @ 2:14pm 
hello need update plz :
Nurgle-Plague-Rework.pack overwrites:
db\plague_component_set_items_tables\data__
cooperftw 10 Sep, 2023 @ 4:04pm 
I hope someone picks this up and maintains it. :)
cooperftw 5 Apr, 2023 @ 2:32am 
This + https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2928704459 = the game becomes a Garden of Nurgle simulator.
srtosco 30 Mar, 2023 @ 8:58am 
Love it, nurgle still sucks but its a nice mod
Deeyourelf 25 Mar, 2023 @ 4:55pm 
Very chic!
cooperftw 25 Mar, 2023 @ 2:20pm 
p.s. thanks for being transparent about it.
cooperftw 25 Mar, 2023 @ 2:19pm 
Very cool, thanks for uploading. The idea of it is great and hopefully gets nurtured for the long haul.