Dwarf Fortress

Dwarf Fortress

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Pangolfort
   
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25 Mar, 2023 @ 11:59am
25 Mar, 2023 @ 2:35pm
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Pangolfort

Description
This mod replaces the default "pangolin people" with Pangols, a custom, playable civilized race.

What it adds

Pangols

Pangols are a race of free-spirited pangolin people with metallic coppery scales. Larger than dwarves and shorter but broader than humans, their metal scales and claws give them a bit of an edge in combat, though they prefer to avoid it when possible. They hail from forested swamplands, and are natural swimmers and climbers. They tend to build tightly-clustered jumbles of wooden buildings around trees and/or on timbers sunk into the swamp mud, which they defend with bows and polehammers. They are perseverant, friendly, peaceful, and joyful, but don’t much stand for decorum, pride, or ambition.
  • Their scales provide some protection, modesty & warmth and make many types of clothing difficult to wear, so they have a reduced list of clothing and armor options.
  • They have their own language for naming things, distinct from the existing ones.
  • Custom graphics by [Forest Bailey](https://insert-disc-2.tumblr.com)!

Though they can brew and drink all the standard alcohols, they gain much more benefit from:

Orebrew

Process ores (including cinnabar and cobaltite) at a mill or a quern to produce Orebrew, a metallic slurry that gives Pangols the nutrients they need for their metallic scales to heal. In lower metal-frequency worlds, this is sure to keep you digging.

The orebrew reaction works similarly to most stonecrafting; you can use the magnifying glass to tell it what ore to use. Given the value of ores, you may want to be a bit more aggressive in choosing what gets drunk and what gets smelted.

Orebrews are stockpiled under "Drink (plant)".

Poisons

Combine lye with other materials to brew poisons with various effects at the new Alchemist laboratory. Apply them to ammo in the same place.

Use this mod if you:
  • Like pangolins as much as I do
  • Want a slightly easier experience without just disabling features
    • They definitely hold up a bit better than dwarves in combat (metal scales will do that)
    • They're just a bit slower to get grumpy
    • Their nobles are less demanding
    • However, they do move slightly slower
  • Want a slightly harder experience - play as dwarves, pick a fight with your Pangol neighbors!
  • Just want to try something slightly different
Planned Future Updates
  • Custom livestock
  • Reworking poison recipes & balance
  • Other balance, revisions, etc as needed
6 Comments
Dashy 23 Oct, 2024 @ 10:55pm 
If you don't mind me asking, is there any plans to update this mod with all the new updates to stuff? Plus are you thinking of adding the children portraits and/or sprites as of the new updates?
Dashy 27 Aug, 2023 @ 4:19am 
Howdy! Subbed to this because I also absolutely love pangolins (Also, my main sona is a pangolin!) I do want to ask tho, about the future revisions. From what I can base on their lore, it sounds like they'd be fun for making above ground or even dock style, above water fortresses. Any thoughts on adding related unique jobs or positions? Also, as pangolins are insectivores you could try adding bug catching mechanics, or fishing tools for aquatic "bugs" if desired (Such as isopods, shrimp, or other custaceans) (Or pangolin wood mills can extract termites, I dunno) Also, if you want good ideas related to custom livestock, you could do something like giant silkworms. (Giant beetles, or centipedes could be fun for stuff like attack dogs too?) Sorry if this is a big paragraph, but it always makes me so happy to see pangolin stuff! <3
misslite 4 May, 2023 @ 2:26pm 
Seems interesting.
Although, living in swamps makes it logically kind of hard for them to get metal since most swamps have very heavy aquifers close to the surface.

Although, with IRL logic maybe they make bog metal? But, I don't think bog metal is in the game. But, with it could see it making a very interesting swamp playthrough.
Frater 10 Apr, 2023 @ 5:38am 
alrighty thanks o/
Tin Wizard  [author] 9 Apr, 2023 @ 8:29pm 
The scales (and claws) are made of copper. I haven't thoroughly tested how they do in combat, whether they 1:1 correspond to a full set of copper plate or what.
Frater 28 Mar, 2023 @ 10:49pm 
may i ask what are their scales equivalent to? is the alchemist laboratory useable by the other civilisations?
and thanks for the mod \o/