Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I had a Building Special -> Click Frenzy combo lined up next, so I set the Buffs to 3 under the assumption that it would hold off on the combo until I had a natural Frenzy + BS for it to then cast the BS, and then either I could manually activate the Click Frenzy or it would see the combo and dualcast for me. for whatever reason, it then proceeded to skip the BS entirely? It couldn't have been a mediocre BS, because my lowest building count is 233 on the towers, so I'm curious why it would skip a BS -> Click Frenzy under any circumstances
Got a question: would it be possible to add a feature where it is possible for the mod to switch between no season and valentines to exploit different hand of fate outcomes to set up combos?
+ a possibility to let the mod use up sugar lumps to achieve 4 cast combos + use sugar frenzy when achieving a 4 cast combo?