Total War: WARHAMMER III

Total War: WARHAMMER III

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Exalted Giants
   
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83.059 MB
27 Mar, 2023 @ 5:20am
26 Mar @ 3:21pm
17 Change Notes ( view )

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Exalted Giants

Description
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*Please consult the Known Issues and QA sections before commenting, thanks.*

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*NOTICEX2* All of these custom models are LOD 0 only.
This means that (aside from the units' impostor models generated at long distances) these custom units will not lose details when zooming out.
This may result in a minor or moderate impact on your FPS.

Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP if you are playing on Ultra.

This is a direct port of my Exalted Chaos Giants and Exalted Beastmen Giants mods from Warhammer 2 merged in a single pack and with minor differences.
This mod adds the following units for WoC (Warriors of Chaos) [This does NOT include Daemons of Chaos and the monogod factions which will not get these units at all] and Beastmen, respectively:
-Exalted Chaos Giant (available through the Dark Fortress' large monsters building chain). - [need the Local Recruitment mod for WoC.]
-Exalted Giant (available through the Horde Beastmen's Giants building chain with a unit cap of one that can be increased through the Rewards of Dread system).

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-Some clipping here and there.
-If you are experiencing weird glowing effects on the units then please use this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"Lord's Red line?Tech buffs?"
I gave them generic Chaos/Beastmen Giant and monster unit sets, so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to greenphoenix23 https://steamhost.cn/steamcommunity_com/profiles/76561198030694966 for his custom Dread system script and ui featured in his Lost & Found Beastmen: Loreful Additions https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3033439831
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (6)
0
27 Mar, 2023 @ 6:28am
PINNED: Balance tweaking
zerg93
0
27 Mar, 2023 @ 6:28am
PINNED: Bug reports
zerg93
19 Comments
Revelations 13 Jan, 2024 @ 11:11pm 
Thank you for the resources I will give it a go at some point hopefully with success.
zerg93  [author] 13 Jan, 2024 @ 3:18am 
On the bright side I can tell you that unit mods are pretty much the simplest mods that there are to make.
So (assuming that we are not talking about some crazy looking models) turning your custom Exalted Chaos Knights into the game shouldn't be a task that hard to achieve.
zerg93  [author] 13 Jan, 2024 @ 3:12am 
Never took direct requests, only suggestions.
I don't have any experience with the tabletop game so I have no idea about how Exalted Chaos Knight miniatures should look like nor what edition we are talking about.
In the end, my idea of what an Exalted Chaos Knight should look like would most likely clash with yours.
I need to do other projects atm so not sure when/if I'm going to make such a mod.
You said that you lack the ability to do it yourself but really Asset editor and RPFM are not that hard to use, you might feel overwhelmed at first but you'll eventually get the gist of it.
Now, assuming that you are willing to learn modding, you should consider joining Da Modding Den https://discord.com/invite/moddingden to get informations and help, consult the https://tw-modding.com/index.php/Main_Page if you have any doubts and possibly watch video tutorials about how Asset editor works and read a few guides about how RPFM works.
Revelations 12 Jan, 2024 @ 8:33pm 
If you're taking requests/still working on this games modding scene exalted chaos knights from tabletop would be sick. No one has done it yet and I lack the ability to do it myself, if I could I would. Amazing mods.
zerg93  [author] 26 Aug, 2023 @ 3:05pm 
Sorry but I'm not interested.
Aside from Thunderball, the Middenheim Giant (the one who was defending the city in Storm of Chaos), Imperial Giants are extremely rare.
They are pretty much mercenary units like Imperial Ogres but even more troublesome to fully control due to their size, stupidity and general unruliness.
I feel that they would be better placed in a Dogs of War mod as part of a unit pack rather than be featured in a standalone mod.
Pretty sure that someone will eventually cover Dogs of War one of these days.
angrybirdgofan 25 Aug, 2023 @ 8:18pm 
could you do a mod for imperial giants please?
lwhのsama 3 Aug, 2023 @ 7:48am 
chinese:神尊攻城巨人:steamthumbsup::steamthumbsup:
zerg93  [author] 7 Jul, 2023 @ 7:00am 
Jul 7 Update:
-Removed WoC version of this unit from the Warband system
-Added the new Local Recruitment mod for WoC as new mod requirement (optional, only needed for recruiting this custom unit with WoC in campaign)

Sorry for the possible trouble generated by this update but I'll rather have my custom WoC units recruited with this method instead of cluttering the vanilla Warband System.
Eugene1178 2 May, 2023 @ 5:20am 
yes certified potato nation :)
zerg93  [author] 12 Apr, 2023 @ 11:05am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.