Victoria 3

Victoria 3

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1946 Expansion Addons - Housing and Entertainment
   
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27 Mar, 2023 @ 4:30pm
28 Mar, 2023 @ 11:05pm
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1946 Expansion Addons - Housing and Entertainment

In 1 collection by ovnxize
Essential Mods & Compatibility Patches for 1946 Expansion
10 items
Description
Addon for the 1946 Expansion Mod that creates housing, entertainment, literature, music, and film goods.

In the future there will be events and journal entries added once the other core features of the 1946 mod get added (IE. Not experimental) to give these industries flavor.
Some examples of such would be Housing Market crashes and Hollywood Scandals.


This mod is meant to be played with the 1946 expansion, as some features from that mod are used in the code here, but you're more than welcome to see if it works standalone. I do not plan on fixing any issues that occur when not using this mod with the 1946 mod (except compatabilty)
7 Comments
ovnxize  [author] 15 Apr, 2023 @ 9:49am 
@吓我一跳释放忍术 I'll look into it!
吓我一跳释放忍术 15 Apr, 2023 @ 4:29am 
Also the urban centers started producing televisions, and I haven't researched them.
吓我一跳释放忍术 15 Apr, 2023 @ 4:25am 
I was having a smooth run with this mod & 1946 expansion, but the mod suddenly failed to function after re-installing: The demand and supply for entertainment, literature and housing disappeared, but the entertainment buildings and urban centers can still change their production methods.
ovnxize  [author] 9 Apr, 2023 @ 9:11am 
@jmc1994 largely depends on the country and how much urbanization you have. Though I will say Luxury housing is in far too much demand and not enough supply.
Once the main update for 1946 is finished this will be updated with some reworked values on the production and consumption of housing.
In the future I want to have a suburban housing building but it will take a lot of balancing to get right.
jmc1994 8 Apr, 2023 @ 11:27pm 
The only issue is the housing not being able to be produced well enough
ovnxize  [author] 4 Apr, 2023 @ 12:10pm 
@SgtPeppersSoul Potentially. Music and Film represent stuff like sheets, tabs, scripts, etc... and hence aren't consumed by pops. Entertainment represents the actual movies played to the public, recorded music, etc...

I'll think on it. If there was a way to simulate pops using TVs and Radios and hence they make their own entertainment good it would be easier, but there's no real way of doing that.

Perhaps I can rework housing to be it's own building separate from Urban Centers, and have PM for interior luxuries like Radios, TVs, and so on which would produce entertainment.
SgtPeppersSoul 4 Apr, 2023 @ 11:44am 
One suggestion for this mod: I think both music and film should be added as pop needs and consumed directly. At present, from what I can tell, they are only used by another building and turned into entertainment.

Making pops consume some of them directly both makes sense (since radios are in the base game and this mod adds televisions, there is clearly a way for filmed and recorded entertainment to directly reach the public) and I think would better balance the economy, without it the economy becomes more prone to jarring shifts than slow applications of supply and demand.