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Immunity over time is kept and acts as an extra security on top of the curing mechanism, where you realistically have 4 chances. If every cure fails, you're done for it.
If you've taken the vaccine before infection, you have a 5th chance since this vaccine builds immunity to prevent zombification, yet if it fails and immunity is reset you have a chance to take that same vaccine working as a cure instead of an immunity intermediary.
Finally, when you are successfully cured, immunity levels are reset to prevent abuse, and all failed vaccines become available again since the body completed it's war against the virus.
I added you as a friend so if you like I can share the code. It doesn't matter for me since I made it for myself, but I think people will like this idea of having "realistic vaccines" with customability through sandbox options.
- The option to enable hard mode, where all vaccine's potency's are halved
- The option to disable instant cure, so that it keeps settings from your original mod.
this enhanced edition acts as a intermediary for people who seek a more simple (not easy) cure for zombification, as well as a preventive mechanic like your base mod. The code is rewritten so that, when infection occurs, you still have a chance to cure it immediately with one of the vaccines. If the instant cure fails, and you try to take the same vaccine, it will become useless since your body created immunity towards that particular vaccine.
1. Boiled: 7% - lv 3
2. Crude: 14% - lvl 5
4. Simple: 25% - lvl 8
4: Effective: 50% - lvl 10
great work bud.