Arma 3
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FIRE FOR EFFECT: God of War
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
54.978 KB
3 Aug, 2014 @ 10:36am
26 Apr, 2015 @ 2:53am
4 Change Notes ( view )

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FIRE FOR EFFECT: God of War

Description
"Fire For Effect" provides fully autonomous AI artillery, that reacts on current situation by smart shelling enemy targets spotted by allied forces. "Smart" means reasonable target choosing, avoiding friendly fire or civilian casaulties and ability of predicting, where moving target will be at impact by analyzing its movement vector. FFE provides also simulation of targeting errors due to factors like human mistakes, weather and more.

Addon supports all generic Arma 3 artillery units. Custom artillery pieces, if compatibile with vanilla artillery computer, may be added via init variables.

To use the FFE launch the game with FFE addon, enter editor, place on map some artillery pieces, any units of same side acting as FOs, some OPFOR as targets and FFE module. That’s all.

PDF manual online[www.dropbox.com].

BI Forums thread[forums.bistudio.com] (news, help, feedback, discussion).


Addon was created "by player for players", source scripts you can freely modify, copy, "cannibalize", to use in your projects. It is released under APL-SA[www.bistudio.com] license. I'll be grateful for notification about each such usage.


Enjoy fireworks.

Rydygier
121 Comments
Komodo 6 Jun, 2024 @ 5:30am 
is this the updated one or the one in the BI forum?
ty
педовка белая 4 Apr, 2024 @ 3:53pm 
Is this work in Zeus?
Capt. Mandrake 17 May, 2022 @ 10:28pm 
Tried sqf and mod with no effect
King of Scipii 9 Dec, 2020 @ 10:35pm 
So to get the sochor to work we need to download from the BI forums?
ThatSameGuy 2 Dec, 2020 @ 4:04am 
ok got it. its working now
ThatSameGuy 2 Dec, 2020 @ 3:39am 
i already subscribed put some artillery and module after i start i dont know whats next to do
Craven.Raven 7 Nov, 2020 @ 8:23pm 
I dont think this mod works with the newest updates
finbar 20 May, 2020 @ 2:52pm 
where is this in ZUES?
finbar 15 May, 2020 @ 8:03am 
Im not having other show up in my modules either, i got no clue now.
Rydygier  [author] 15 May, 2020 @ 6:48am 
No other mods required. If you play with FFE mod, here's how it looks in EDEN:

https://i.postimg.cc/vH5gY3Ts/ffe-module.jpg

Just put that module anywhere on the map, have some well placed arty (in range etc.), target and forward observer at safe distance. There's also scripted version, without any module/mod.