Project Zomboid

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Nekos BBSP Connection Road FK-EC+St.BH (WIP)
   
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1.649 MB
29 Mar, 2023 @ 12:32pm
28 Dec, 2023 @ 8:38pm
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Nekos BBSP Connection Road FK-EC+St.BH (WIP)

Description
This is a quick map mod for my 'Neko's Brainblown Server Pack'. It is an intersection linking 3 different roads from 2 different maps. These two maps are loaded in a way that one overlaps the other for maximum efficiency and affect.

The maps used and pictured on which my Linkage Road connects are as follows:
- St. Bernards Hill (St.BH) to the north, linked to my intersection at the north-east corner.
- St. Bernards Hill (St.BH) to the west, linked near the north-west corner.
- Fort Knox Linked to Eerie Country (FK>EC) in the south-east corner.

In order for this map to work with the above mentioned maps, Your load order for these 3 maps plus the default map should go as follows-
- Neko's BBSP Connection Road > Fort Knox Linked to Eerie Country > St. Bernards Hill > Muldraugh,KY.

I have found through testing with several other maps, that it would be best to load my map before all other maps, especially when running the 'In-Game Maps' mod. Make sure this mod is loaded before any 'In-Game Map' mods. It WILL conflict in a way that this map's in-game map will not appear on... the in-game map. >_>

It is safe to add mid game, I have tested this, so long as you use a chunk cleaner tool (Or do it manually if you know how) to remove all loaded chunks in cell 41x44. To check that you do not have any other maps taking up this cell before adding it to your game, you should go to your steam\steamapps\workshop\content\108600 folder, and search for "41_44" (No quotes.)

If you have any files found, with that search criteria in them, and they are not the two map mods already mentioned in the description above, then this map will conflict and should not be used.

(WIP)

Currently, the connection to the FK>EC is very slap dash. I will be remedying this in the next update, which will most likely include a second cell addition. If at all possible, I would like to avoid changing the road already present in FK>EC, though in order to make the connection seamless, I may need to add a 3rd cell which will overwrite the north west corner road of FK>EC.

This map currently uses cell '41_44'.

Enjoy!

Workshop ID: 2954546635
Mod ID: Nekos_Connection_Road_FK-EC+St.BH
Map Folder: Nekos_BBSP_Connection_Road_FK-EC+St.BH