Rivals of Aether

Rivals of Aether

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Aprum
   
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29 Mar, 2023 @ 2:35pm
18 Jul, 2023 @ 11:14am
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Aprum

In 1 collection by LateOhm
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Description
Aprum, The Caretaker crashes into battle!

A brawly rushdown powerhouse of a fighter with good close range buttons, and a singluar projectile for extended pressure.

However try not to be offstage, as his recovery leaves much to be desired...



PASSIVE:

Rapture Totem...

A totem that can be placed onto the ground with grounded down b, which buffs all special moves while in the tall field. When using a special in the field they will become upgraded. Up B goes higher and is multihit, inflicting flame on first hit. Side B shoots three projectiles instead of one. Aerial Down B has a bigger shockwave when hitting the ground, Neutral B last longer and moves you way faster than before, and Grounded Down B explodes the totem after a short delay.

Once the totem is used up from a other special moves, it will take roughly 10 seconds of cooldown to be used again. However if you do grounded down b to detonate the totem, it will only take 5 seconds to get off of cooldown.


SPECIALS:

THRESH PUNCH (UP B)

Aprum swings his axe Thresh in an upward arc, with the first frame of the hit causing flame if connected, this is your standard dragon punch. It gives extremely little height, and is mainly used as a burst option on stage or to extend combos above the stage. If used on the ground, you can use it once more in the air right after the first use. This does not apply in the air.

RAPTURES CRESCENT (SIDE B)

Aprum swings his axe tightly to his body, in a motion that creates a crescent like blood colored projectile, that moves at a relatively fast speed and a medium distance. It can be angled slightly up and down, as well as obviously forward. When used in a direction, it will give you momentum opposite of the projectile, so this if used right can be a horizontaly recovery in niche situations. This projectile causes flame.

ELDRITCH METEOR (AERIAL DOWN B)

Descending from the air at a rapid pace, Aprum turns into a blazing blood red ball as he plummets to the ground, slamming into it causing a small shockwave. For the entire descent down there is a spiking hitbox, and on the initial hitbox there is a small hitbox that causes flame and sends horizontally. After roughly 30 frames the animation in the air finishes and can be cancelled, if used offstage relatively close to the ledge, you have a small chance of recovery. Decent startup and endlag make this move a rather commital option, but when hit will deal massive damage and flame.

FLAMING AURA (NEUTRAL B)

Curling into a ball, Aprums axe Thresh begins to spin around him as you have full control of where aprum can go during the time you have in the move. Towards the end of the moves, you will begin to flash red, then explode into blood red flames, causing flame to the opponent if in the sweetspot hitbox. This move has a lot of startup and a lot of endlag, and puts into special fall when in the air. This is not a good recovery option, as you can move next to nowhere with this move, its only good for chasing off a combo, or upgraded via the totem where it becomes a much better option. When used you are commiting heavily.

TOTEM PLACE (GROUNDED DOWN B)

You place your totem that upgrades specials if used in the zone/field that generates after placing it. It will remain on the stage for the entire game unless used via the detonate after using grounded down b again, or using another special in the field.


STRONGS:

THRESH UNDERHAND (FSTRONG)

Aprum does a underhand axe swing, sending him slightly forward, to make up for the short ranged hitbox of the Fstrong. This is good for close range chases.

THRESH CLEAVE (UPSTRONG)

Aprum does a large overhead swing, covering an entire arc in front of him, above him, and behind him. The range of the move isn't big, but can cover short range tech chases, and is a good anti air and way to extend some combos.

THRESH BLENDER (DSTRONG)

Aprum makes Thresh spin like a small sawblade around him, making this a short range multihit attack, with the final hit of the attack leading into a upward hitbox that if hit in a certain way can send the opponent rather far behind you. This is mostly good for catching recoverys directly off ledge if they are trying to recover low.


AERIALS:

Upair: Aprum spins thresh above his head, with decent endlag. If hitting the opponent, you can move upwards with
your opponent, which in niche situations can help with recovery if the opponent chases off stage.

Dair: A strong swing downwards with a extremely strong spike hitbox, with a sour hitbox at the beginning of the animation.

Fair: A large arcing swing forward that has a sweet spot at the end of the animation that spikes, and a normal hitbox that sends relatively horizontally.

Bair: A horizonatal backwards swing that has a powerful sweetspot that can kill at really early high percents. The normal hitbox kills at higher percent. Decent endlag and startup.

Nair: Aprums axe thresh turns into a giant sawblade spinning arouund Aprum, doing a 7 multihits for the entire duration. can be hitfalled and chained into eachother. good to setup for followups.


TILTS/NORMALS:

Jab: a funny little punch, leads into almost all of his tilts at relatively low percents.

Dash attack: Aprum rushes forward spinning his axe thresh in his hand, causing a lot of multihits and not sending far. If you press the attack button again while in dash attack, your axe will fade away and you will rush forward with a flaming punch sending really high upwards and giving the opponent flame. If whiffed, it has severe endlag. If you dont do the follow up, the initial multihit dash attack has relatively little endlag.

Ftilt: A forward swing that deals good knockback, and is a good followup off of jab.

Dtilt: a short underhand swing, a great followup off of jab. Can lead into most of Aprums strongs.

Uptilt: a short upward swing that pulls the opponent towards you if hit. Can lead into his strongs.


TAUNT:

he laugh









2 Comments
keblakev 22 Apr, 2023 @ 7:34am 
I downloaded him and I strongly recommend him as well. He is a hidden gem. The design, the move sets, the animation are all amazing. Well done.
Nightsbane 6 Apr, 2023 @ 11:52am 
Downloaded and so far so good. Will recommend him