DesktopMMD4:Born to Dance

DesktopMMD4:Born to Dance

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Fabulous Fame (PUBG Victory Dance 102)
   
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12.760 MB
30 Mar, 2023 @ 2:37am
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Fabulous Fame (PUBG Victory Dance 102)

Description
Motion: "Victory Dance 102" from the game PUBG (PlayerUnknown's Battlegrounds), converted to VMD by JohnyL.
There's no camera and no facial expression.

***IMPORTANT***
When using this motion, please credit "PUBG Studios" or "Krafton" (I think either is okay).
I will be very grateful if you also credit "JohnyL". It's fine if you don't want to. (^-^)

NOTE: Some models are not allowed to use ripped motion, please read the rules of your model's creator carefully!
To the Japanese MMD community, be careful because this is a game ripped motion. Please follow Japanese law. /
日本のMMDコミュニティに対して。注意してください、それはゲームからリッピングしたモーションです。日本の法律に従ってください。

Rules added to prevent troubles (for both you and me):
- Do not use this motion for commercial use.
- Do not use this motion for politics purpose or inciting violence.
- R-18 content is not recommended.

Use this motion at your own risk! I will not be responsible for any damage when you use it!
***************

<<<About fitting the motion>>>
Your models need to have upperbody2 bone (上半身2), and in A-pose.
The upperbody bone (上半身) and lowerbody bone (下半身) need to be in the same position.
The motion fits to Tda Miku Hatsune Append (Tda式初音ミク・アペンドVer1.10).
If your models are too big or too small, you can resize them to match her height, or use VMD Sizing tool with her.

<<<Known issues>>>
The left foot is twisted around frame 418 (and frame 866 because the animation is looped).
You can delete some keyframes of the leg, knee and ankle around that frame to fix it.

<<<About the motion>>>
The motion is called "Victory Dance 102" and the music is unknown as it was made by the game devs.
In the game, the animation loops from frame 14 to frame 462.

<<<Side notes>>>
The included music file was extracted from the game. I extended and added fade out effect at the end.
I removed the first 11 frames from the original animation to get rid of the default standing idle pose.

That's all. Thanks for reading!
@johnwithlenon