Barotrauma

Barotrauma

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EK_Matriarch Update for 1.0
   
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30 Mar, 2023 @ 7:56am
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EK_Matriarch Update for 1.0

In 1 collection by TheSimpleDude42
EK SUBS UPDATED FOR 1.0
13 items
Description
EK subs update project!

This is part of a bigger project to update EK submarines to the new 1.0 Braotrauma.

All credits go to videogames for his beautifull but sadly abandoned creations that now are rather buggy and unbalanced so this aims to bring some of them up to date and functional.

Link to the original:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2218505792&searchtext=

Design changes:
  • Changed the plain background hull to Ballast Wall A2 type.
  • Changed turret mounts heights and added covers to them.
  • Made the ballast walls the same collor as the others.
  • Added support structures inside background walls to prevent buggy creatures getting stuck.
  • Replaced the old ballast walls to A2.
  • Replaced every rusty pipe with new model except the one in drone bay
  • Replaced every ballast pump with new model.

Technical changes:
  • Removed every item.
  • Unchecked auto fill for every container.
  • Changed engine speed from 5k to 2k so now it goes around 25km/h instead of hundreds.
  • Rebuild AI way-points made them sharper.
  • When first bought every batter starts full so the reactor wont overload.
  • Fixed Minisub and made it so AI can path and man the guns.
  • Fixed Minisub so it wont get flooded when redocking with the ship
  • Changed Minisub speed from 200 to 100.

Minisub model link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2954915202

More subs to come!
2 Comments
Mr. Tanner 5 Jul @ 3:50pm 
The suit lockers in the shuttle bay don't fill the tanks of the suits. In addition, the bots still have some trouble getting out of the sub once they are in.
Drakon 16 Mar @ 9:32pm 
The main guns don't have power even after switching out the type of gun Is there a chance you could fix it (The two shuttles do have power on the guns if that helps)