Total War: WARHAMMER III

Total War: WARHAMMER III

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Retake the realms! Dwarf Growth increase
   
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overhaul
Tags: mod
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90.836 KB
30 Mar, 2023 @ 1:28pm
31 Mar, 2023 @ 10:45am
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Retake the realms! Dwarf Growth increase

Description
Tired of playing dawi vanilla or modded and having to wait 120+ turns to reach tier V with your Karaz Karak? (Unless you farm rebellions for growth I won't judge). Is it unfair that the empire populate the realms while the dwarves golden age fades? no more!

This mod evens out the growth bonus from dwarf bakeries to match the Empires farms, even becoming slightly better at upgrading to tier IV because no manling should ever beat a dawi in the long run. Allowing you to play with your rune golems or whatever witchcraft you have thrown in sooner.

This mod should work with whatever you got as long as it doesn't touch the growth or replenishment of farms.
8 Comments
dobrowol 21 Aug, 2024 @ 12:30am 
Update??
NillawafersRock 1 May, 2024 @ 10:47am 
Don't think this works for the new patch, but I recommend keeping it up for older versions of the game. If you're going to make this work for the new patch, please keep this version around too!
nublet 17 May, 2023 @ 6:37am 
Yes, I want to play dwarves tall but it is impossible to do. So much gold flowing in but 0 growth. this mod might help. going to give it a shot.
Ravaner  [author] 17 Apr, 2023 @ 6:54pm 
Not that bad of an idea, I will do that actually.
HotPizza87 15 Apr, 2023 @ 6:25am 
Thank you so much for this mod. This is what CA needs to implement. I would like to request a similarly small mod that simply increases Dawi recruitment capacity +1 and gives the recruitment commandment +2.
Ravaner  [author] 31 Mar, 2023 @ 10:47am 
Updated the mod so it plays nice with other mods instead of overwriting over other things.
xesnoise 30 Mar, 2023 @ 10:08pm 
i was able to both enable this mid game and disable it as well. there is a serious issue with this mod. it does as described by increasing the amount of growth bonus from the farms. it however also breaks several other buildings (specifically resource production type buildings). examples are wood, wine, and toolmakers workshops (though not limited to just these). this could be an adverse reaction to another mod im running (though i cannot imagine which or why it would). i for one am always grateful to modders for putting in their time and effort to enhance the communities experience and am in no way trying to trash the modder or his/her work, simply identifying the presence of an issue. i appreciate your work and hope your able to figure out what went wrong. thx and gl.
BajaBlastIsMid 30 Mar, 2023 @ 7:09pm 
Doesnt work for me not sure why, maybe not mid game addable?