Tales of Maj'Eyal

Tales of Maj'Eyal

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Quality of Life Pack
   
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31 Mar, 2023 @ 3:46am
1 Change Note ( view )

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Quality of Life Pack

Description
An assortment of quality of life modifications too insignificant to be standalone.

Removed collapsible walls in the Sandworm Lair. (restoring auto-explore)
Removed the Charred Scar timer. (restoring auto-explore)
Removed the Thunderstorm event. (restoring auto-explore)

Changed the layout of the city Shatur to be more open and less annoying to move around in.

Changed the Dwarf's starting zone boss to die after killing one summon instead of ten.

Characters that have won the game are far more likely to trigger the special farportal events.
Characters that have won the game receive a new event on Maj'Eyal that places a direct portal to the final Entropic Void boss. (requires Forbidden Cults expansion)

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Compatible for version 1.7.4.
8 Comments
Riflas 13 Oct, 2023 @ 9:57pm 
Hamada-san?
TehJoker14780 21 Jul, 2023 @ 7:02pm 
Breaks the Ritch Hive in the Ashes of Urh'Rok campaign. Makes it so the sand walls can't be destroyed (which is needed to complete the dungeon/quest)
inire 13 May, 2023 @ 8:20pm 
hey fyi this mod breaks the events in the last floor of the riches egg quest. on the last floor the two final eggs appear in the two side rooms with mobs but you cant get into the side rooms without teleport
SpivSpirit 6 Apr, 2023 @ 3:47am 
This is the addon i didn't know i needed. After hundreds of runs, i started skipping SL because i always use auto explore and most of the time auto casting my spells. Thanks for your efforts!
MORROGANDER 4 Apr, 2023 @ 6:40pm 
collapsible walls became unfun after 20+ runs...
We a Moon Boy 1 Apr, 2023 @ 7:19pm 
I think the collapsible walls add much to the concept of teaching players the benefit of seeking methods within the game (gear or talents) that counter environmental hazards. Though I do like the charred scar add-on even though I want to hate it.

Sick you made a mod though. Support the creators.
VJ  [author] 1 Apr, 2023 @ 12:45pm 
I must respectfully disagree. The changes in this mod were never meant to address difficulty in the game. The changes, such as collapsible walls and the timer were not inherently challenging to begin with, but rather tedious.

However, I understand that everyone has their own preferences and opinions, and I hope you continue to enjoy the game with or without my mod.
We a Moon Boy 1 Apr, 2023 @ 6:24am 
Game to EZ with this