Darkest Dungeon®

Darkest Dungeon®

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猩红圣体 - 苦修者重置
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Class Mods: Class Tweaks
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31 Mar, 2023 @ 6:36am
10 Aug, 2024 @ 7:39pm
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猩红圣体 - 苦修者重置

In 1 collection by 作某人
查尔斯事务所十七收尾人
26 items
Description
猩红圣体——苦修者重置

★本模组由老作和老风联合完成,对苦修者的机制和技能进行了重做以更符合其背景与定位

总体机制调整
★基础生命值提高
★移除苦修进入死门的群体治疗,替换为其他机制,不过出于“人道主义”保留了苦修的亡语。
★苦修进入死门会清除流血并免疫流血,但自身腐蚀抗性巨幅降低,自身获得一层护体格挡(为了平衡性考虑有内置CD)
★苦修的残血加成提高到2倍,折磨和死门会激活较低修正的反击(死门的反击有加成),暴击效果改为+10%流血概率并对流血目标+20%伤害
★对折磨:狂喜进行调整
增伤提高到40%
+15%流血概率
+15%受到的压力
+33%造成的流血(不管是对自己还是敌人)
无法被守护
激活反击
+100%心力衰竭压力治疗
对折磨行为权重进行了再分配

授教:移除对自己的流血效果,苦修者会以更好的方式挥洒自己的鲜血

责罚,伤痛之雨:基础流血量增加,并对自己造成一回合流血

忍耐:减压量与成长增加,对自己造成的压力形式转换为直压+惊恐的混合形式,总量提高。受无光影响较小

受难:自我标记并获得高额伤害反弹,增加自身受到的治疗量

偿还:
移除使用次数限制,内置CD
50%生命值可用
大幅治疗自己并且中幅治疗其他队友,给与自身的治疗会在三回合内以流血的形式流失大部分。
增益友军受到的流血减少
使用后会微量自残以移除一层护体格挡。
-60%受到的生命治疗

除血
移除使用次数限制,加入内置CD
25%生命可用
修正提高到+20%
造成的流血量提高
将自身腐蚀流血转移给目标
给与敌方全体重度流血(受到的流血量增加,回合缩短,使受到的流血更快结算为伤害)
使用后会微量自残以移除一层护体格挡
-60%受到的生命治疗

感谢亡灵和龙娘的测试,感谢CN先生的灵魂P图

Scarlet the saintlike flesh——Flagellant Remake
★ This module is jointly completed by Laozuo and Laofeng, and the mechanisms and skills of the ascetics have been reworked to better align with their background and positioning
Overall mechanism adjustment
★ Basic health increased
★ Remove the group therapy of asceticism entering the gate of death and replace it with other mechanisms, but retain the language of asceticism due to "humanitarianism".
★ Entering the Death Gate through asceticism will clear blood and be immune to bleeding, but its own corrosion resistance will be greatly reduced, and it will obtain a layer of protective blocks (for balance considerations, there is a built-in CD)
★ The remaining health bonus of asceticism has been increased to twice, and torment and death gate will activate lower modified counterattacks (death gate counterattacks have a bonus). The critical strike effect has been changed to+10% bleeding probability and+20% damage to bleeding targets
★ Adjust the torment: ecstasy
Increase damage to 40%
+15% chance of bleeding
+15% of pressure received
+33% of the bleeding caused (whether to oneself or the enemy)
Unable to be guarded
Activate counterattack
+100% heart failure stress therapy
Reassigned the weight of torture behavior
Teaching: Remove the bleeding effect on oneself, and the ascetic will sprinkle their own blood in a better way
Punishment, Rain of Pain: Basic bleeding increased and causes one round of bleeding to oneself
Patience: The amount of stress reduction and growth increase, and the form of stress caused to oneself is transformed into a mixed form of direct pressure and panic, resulting in an increase in total amount. Less affected by no light
Suffering: Self marking and obtaining high damage rebound, increasing the amount of healing received by oneself
Repayment:
Remove usage limit, built-in CD
50% health available
Greatly heal oneself and moderately heal other teammates. The healing given to oneself will drain most of it in the form of bleeding within three rounds.
Gain allies receive reduced bleeding
After use, it will cause slight self harm to remove a layer of protective barrier.
-60% of life treatment received
Hemostasis
Remove usage limit and add built-in CD
25% life available
Correction increased to+20%
Increased bleeding caused
Transfer self corrosive bleeding to the target
Give the enemy all heavy bleeding (increase the amount of bleeding received, shorten the turn, and resolve the bleeding as damage faster)
After use, it will cause slight self harm to remove a protective barrier layer
-60% of life treatment received
Thank you to the Undead and Long Niang for their testing, and thank you to Mr. CN for his soul P-map


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49 Comments
作某人  [author] 29 Mar @ 6:27am 
@业鱼 看看你亲爱的绷带
业鱼 28 Mar @ 8:30am 
道上流血太多,走廊遭遇战被一刀干进死门了
WhiteWind 26 Mar @ 5:45pm 
流血伤的饰品会导致自伤过高,饰品上不太好配合
神无光明 16 Feb @ 11:04pm 
测试了一下,可以的
神无光明 16 Feb @ 10:29pm 
其它mod里有个永久激活反击的,我想问一下我带上可以触发反击吗。
作某人  [author] 26 Jan @ 6:15pm 
@长青乌 有没有可能原版DLC苦修就是一个队伍只能一个
作某人  [author] 26 Jan @ 6:14pm 
@
DameFortune 我的重置可比二代苦修早出
EozZmo 26 Jan @ 12:42am 
一队里不能上两个苦修啊,我还想多上几个呢
DameFortune 4 Jan @ 8:53am 
总体感觉是改成二代那种感觉的
F0216 10 Oct, 2024 @ 11:28am 
试了一下这技能的自我流血概率太高了,连视频的流血抗性都不一定压得住流血效果,另外两个大招都有60的治疗减益,虽然你的想法是加强自伤流血效果,来达到快速启动和叠 dot 的目的,但这种设计很难有好的饰品去配合,(主要是苦修的个人饰品),原版只有残血增伤和加流血伤害的饰品最配合你的mod