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As of now I have many things planned that are in some stages of completion and on their way to the workshop in due time. I have something like you describe in my "mission vault" but it need some work before publishing. so I can't say when but something like what you describe will probably come at some point.
Cheers. :>
There are SPAA vehicles at Molos so... :|
I'm pretty sure that AMRAAMs have greater range that titans AAM so it's not like just being close to AA is enough and also if AA could take those Gryphons out no problem there would be no punishment for getting detected.
Also you are definitly not too "autistic" as you call it, to lern scripting/programing. Only people who don't try are truly barred from succeeding.
this mission would also be a very good one for a multiplayer campaign (the scripts to fast travel between maps would be annoying to do) but it'd take a long time to polish it up (pun intended ))))))))))) ) tho yeah
I wish you much luck if you're going to do such a massive campaign, I know I wouldn't be able as I'm too autistic to understand any scripting or programming language that isn't HolyC.
Have fun! ^^
(2/2)
suggested maps:
-Bukovina for Russians (it's basically the same thing as the big airbase on Chernarus)
-Rosche, Germany for NATO
-Livonia for LDF (its based on their land, afterall; and NATO if wanted)
The idea for a separate landing map is mostly for the attacker (Russia in this case) to make it sightly more realistic, as one would need to take off from a safe place, then fly to the AO, do the objectives, fall back for rearmament then going back to do the remaining objectives and such. The defender (LDF in our example) would be pushed back from both Kaliningrad front and Belorussia front, making this one of the only airbases that LDF has left
(1/2)