Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Diagonal ship miner
   
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Tags: Ships
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2.363 MB
31 Mar, 2023 @ 11:19pm
30 Jul @ 8:59pm
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Diagonal ship miner

Description
NOTE: a few of those ship state that miners return 100% of value, that does not seem to be the case.
While these ships have some merit in preserving scrap value, the trade-offs are significant, and using normal combat ships is more practical.
Still, it's a fun experiment, and those ships are pretty tight in terms of efficiency, regardless of how misguided they might be ;)

This is a collection of my diagonal ship miner designs, they are meant to safely dismantle asteroids and ships (be they abandoned scrap or trying to resist that deconstruction), all are faster than the vast majority of build in ships, able to easily catch up to a kited ship or initiate combat directly with a strictly weaker one.
they CANNOT generally deal with hostiles in a 'fair fight' due to the absyysamal range of the miners
but if allowed to get close to a ship distracted by another, they'll be able to strike at critical parts like the command room, reactors or engines with the goal of disablign the ship with as little damage (and loss of scrap value) as possible.
Miners dont cause reactor or ammo explosions when the part is destroyed, preserving more materials for salvage.

V1:
6 mining lasers
~120 forward
~90 reverse
400-600K cost (major improvements along the way)

V2:
8 mining lasers
~110 forward (~115 boost)
~90 reverse (~105 boost)
~950K cost

hammerhead:
16 mining lasers
~110 forward (115 boost)
~70 reverse
~1.5M (1500K) cost

most V1 variants are higly optimized for crew and high weapon uptime.
V2 has lower quality crew management in the frontal parts but the engine deck is verified for booster charge.

hammerhead is admittedly under-performing for its cost and mostly experimental, it lost the role of the nimble backstabber V1 and V2 could play.