Total War: WARHAMMER III

Total War: WARHAMMER III

76 ratings
Trajann's Cavalry of Khorne
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
119.999 MB
1 Apr, 2023 @ 3:26am
20 Dec, 2024 @ 4:53pm
11 Change Notes ( view )

Subscribe to download
Trajann's Cavalry of Khorne

Description
Note: This mod is included in my Khorne Compilation. If you are subscribed to that mod then you don't need to be subscribed to this one.

This mod adds 8 new cavalry units to Skarbrand, Valkia, the undivided Chaos lords, and Daniel*

The Roster
Listing every single new unit would take up way to much time. Just look at the images to get an idea of what the units are. As a general rule of thumb, the Khorne versions are very similar to the vanilla units they're based on. They all have frenzy, as well as an innate spell resist. They gain a small bump in weapon strength, melee attack, and a small decrease in melee defence. Some units have been made Daemonic, while others have had their battlefield roles changed. Play around with them to find out all their quirks!

Recruitment
Both Skarbrand and Daniel recruit via buildings. For the Warriors of Chaos, an additional mod is required in order to enable recruitment from buildings, Once this mod in enabled, the units will appear across various WoC buildings within Dark Fortresses. If you don't intend to play as the WoC, you can safely disable the additional mod.

*Daniel only has access to the Necropolis Knights and the Brass Fangs, as they're the only ones considered daemonic.

I tried something a bit different with these guys. Rather than going full out by completely equipping them with Khorne gear and making everything red, I wanted to give them a hybrid look. They still have Khorne accents to them, but you can also tell what the original unit was, they keep aspects of their base design. I also tried out a black/red combo for some units, and overall I really liked how these guys tuned out, and I hope y'all do too.

As always, any feedback or issues you have are greatly appreciated, and I hope you enjoy!

Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!

Special thanks to Darth Kraven, who gave me the ideas for both the Brass Fangs and Blood Guardians.

Screenshots taken using Ultimate Lighting 2.0 by Mazisky

33 Comments
crittermctavy 18 Mar @ 9:13pm 
Very cool stuff, like the khorne war bears, you ever thought of doing a skullcrusher unit substituting the juggernaut Khorne warhounds?
Trajann V  [author] 18 Mar, 2024 @ 4:05pm 
@Cpt. Uranhön
My mods have never been about lore accuracy, but rather creating fun units to play with. If that's something that bothers you, I recommend steering clear of my workshop.
Cpt. Uranhön 18 Mar, 2024 @ 12:21pm 
rifle on khorn cavalry.... ridiculous... can u try to at list respect lore just a little...
lizards DO NOT succumb to chaos too. deads are dead they dont succumb too chaos too........
u should do a dwarf gyrocopter run by a wood elf and a beastmen too....
Trajann V  [author] 3 Jan, 2024 @ 10:20pm 
Mod has been updated with some stat adjustments, as well as bringing the units to the undivided lords!
Trajann V  [author] 20 Jun, 2023 @ 8:55pm 
Small update: Blood Guardians have been brought more in-line with the updated Grail Knights.
Trajann V  [author] 11 Jun, 2023 @ 3:26pm 
@toastonthebitch
Tested it and the mod works just fine. There is likely a conflict on your end, or you need to resubscribe.
toastonthebitch 11 Jun, 2023 @ 11:42am 
the mod is not working for me. I used to use the compilation mod and i did some testing and its the only single mod that crashes the game
Trajann V  [author] 2 Jun, 2023 @ 10:58pm 
@steelmidnight
An awesome mod already exists which greatly expands the Khorne character's visual variety. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893400779 . With it being a thing, I don't see a need to make one myself.
steelmidnight 1 Jun, 2023 @ 5:29pm 
I have a request.....Do you think you can reskin some of the variant undivided generic Lords and Heroes and make them Khornate? I think the "samey" look of our current Khorne Lords and heroes doesnt do them justice. Don't get me wrong, the designs CA did were great, but they SHOULD have more variety. Khorne characters don't ALL wear those same helms, for example. There should have been more variety. Maybe you can fix it. Show em how its done!
Smooth operator 1 Jun, 2023 @ 8:25am 
I was doing some testing with your grail knights vs updated bretonnia ones. Do you have any plans to change the values to match whatever CA did to make them so fun to use. I want to play some grail knights but only the ones that quest for the axe father lol. Side note, I have really enjoyed your mods using one or two for the last few playthroughs and had a great time so thanks