Total War: WARHAMMER III

Total War: WARHAMMER III

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Ambushes - Terrain Matters
   
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9.833 KB
1 Apr, 2023 @ 6:39am
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Ambushes - Terrain Matters

In 5 collections by Cerb
Cerb's Realism and Difficulty Collection Vanilla
63 items
Chaos Dwarf Challenge Mode
50 items
SFO Hardcore Mode
75 items
SFO realism and depth collection
71 items
Playtest New Mods To Be Balanced
115 items
Description
Changes default ambush success chances significantly based on terrain. Drops the default chance of success in open line of sight areas such as plains to 0% base - so it is incredibly hard to ambush an enemy in the open. However, ambushing an enemy in a forest, jungle or hills is increased, sometimes to over 100% base chance, meaning it is very difficult to defend against an ambush in these areas.

You can check your armies ambush chance by selecting the army then mousing over the terrain, note this is a base chance and is not showing the value after any modifiers have been added.

Be wary, this means sitting your own army in good terrain for ambushing means you may also get ambush attacked easier!

If youre planning on campaigning through areas that have high ambush chance, make sure you build armies to compensate - not a smart move to carry siege equipment or cavalry through a jungle, be a smart general.

Compatible with pretty much everything.

"The ragged, haggard column of Bretonnians marched forward through the sweeping dunes of the Nehekharan territory. For hours the only sounds that could be heard at any distance were the complaints of the peasantry and the disciplinary actions against them carried out by the nobility. With precision impossible to replicate with mortal soldiery, regiments of skeletal warriors burst out of the sand in unison, bellowing ghastly war cries as they dove into the column of men, ripping them apart in a matter of minutes."
22 Comments
Cerb  [author] 7 Mar @ 7:48pm 
Glad it works out
BrennoPereira 7 Mar @ 5:43pm 
thanks, it's all i need to know, i can use this mod with other mod that i add stalk stance to others factions and races (markus, oxyotl, skarsnik, ostankya and wood elves)
Cerb  [author] 7 Mar @ 5:41pm 
Sure does :)
BrennoPereira 7 Mar @ 5:40pm 
this mod works with stalk stance too?
Muad'Dib 18 Jan @ 5:09am 
Hey cerb love all ur mods, when will you make Thumbnails?
Cerb  [author] 13 Jan @ 5:46pm 
Yep exactly right.
WolfgangTheSecond 13 Jan @ 5:11am 
I think going over 100% does matter if the enemy has a reduced chance to be ambushed. For example, I think if you have a 120% chance to ambush but the enemy has 45% against ambushes, then you end up with a 75% chance to ambush.
Cerb  [author] 19 Nov, 2024 @ 1:49pm 
Which also dont factor into the shown percentage :)
Cerb  [author] 19 Nov, 2024 @ 1:49pm 
True, but it will always make it easier to ambush in unfavourable terrain, and will counteract enemy ambush defence skills.
Antagonistes 19 Nov, 2024 @ 1:07pm 
Yeah I know, but still something to consider before putting skill points in your lord's blue line for instance.