Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hoped that the tricky angles between objects, buildings and spacing, in addition to the verticality that the AI can utilize, would add up to a fun level, so I'm glad to hear it holds up okay.
And yeah, I just hope the public interest in this genre/style of game carries on. Always a chance for new mods, spin-offs and so forth! Aliens: Dark Descent for example; might fuel that itch that games like TTO can scratch.
As for the map itself, It seems to have a lot of thought put into its creation. It is incredibly fun and challenging. I believe the map layout and design itself adds to the difficulty. This is probably the hardest (And as of late, seems to be the only Terrorist Hunt map in the workshop. Don't know what happened to the other maps) Terrorist Hunt map i've played. It's already challenging, even on arcade difficulty. So, props to you for a great map. And i hope to see more from you.
God knows it's up to people like you to try to keep this game alive. And i am thankful for it.