RimWorld

RimWorld

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Cash Register Retexture
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
175.944 KB
3 Apr, 2023 @ 4:14pm
12 Jul @ 7:09am
5 Change Notes ( view )

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Cash Register Retexture

Description
Description
This mod replaces texture of Cash Register.
The retexture can be used with the original Cash Register mod and Cash Register (Continued) by Zaljerem, which is better IMO, bc it has some code improvements.
New texture is drawn in a medieval-ish style, which may interest those who want to make old tavern with the Gastronomy mod, but find the original cash register too modern-looking.

Additionally, the texture of the napkins, which are placed on tables for customers, have been slightly adapted to match the medieval theme. And the cash register's sound have been changed for a more suitable one - falling coins.

Changelog
09/04/2023: Replaced the cash register's sound with a more suitable one - falling coins.
08/04/2023: Removed the component requirement for building the cash register. This allows the cash register to be constructed in medieval-themed playthroughs with limited tech level.

Before/After


Load order
Load after Cash Register and Gastronomy.

Credits
Original mod Cash Register created by: Orion, Oskar Potocki.

Screenshots include content from mods Medieval Overhaul, [LTS]Furnishing, Vanilla Furniture Expanded, [ATW] House Decor, Decorative Clutter, Vanilla Factions Expanded - Vikings.

[hipolink.me]
40 Comments
Mewn Goddess  [author] 19 Jul @ 11:32am 
:catlateraldamage::nippy:
Monbland 19 Jul @ 11:30am 
Hmm, well thanks for the explanation, then I'll replace it in my build
Mewn Goddess  [author] 19 Jul @ 11:27am 
As I mentioned earlier, this retexture works with both versions. You can ignore the Steam pop-up regarding the Cash Register (Continued) dependency and use it with the original mod.
They're interchangeable bc they have identical in-game ID.
I don't think that Orion will work on the original mod development (I could be wrong on that ofc), he just updated it to 1.6, while the Continued version have improvements and will have updates/fixes etc, as its author claims. So I consider the Continued mod to be better, hence the dependency.
Monbland 19 Jul @ 11:23am 
About Hospitality is also relevant
Monbland 19 Jul @ 11:21am 
1.6 Official Update. Now the continued version is not required, change it
Mewn Goddess  [author] 19 Jul @ 11:18am 
@Monbland ??
Mewn Goddess  [author] 18 Jul @ 1:11am 
@Shidestiny It's the same error that was mentioned in the comments before - just some mod (in this case it's Medieval Overhaul Tweaks) had it's patch that deletes components from the cash register's recipe running before mine. The error is harmless :techpriest:
Shidestiny 15 Jul @ 8:20pm 
Hello!
Noticed this error being thrown upon startup.

[Cash Register Retexture - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/ThingDef[defName="CashRegister_CashRegister"]/costList/ComponentIndustrial"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
[End of stack trace]
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\2957271002\Patches\patch.xml

https://gist.github.com/HugsLibRecordKeeper/b91776f8ba4b92fbc41d223df76452ea
Mewn Goddess  [author] 12 Jul @ 7:18am 
Updated to 1.6. The retexture can be used with the original Cash Register mod and Cash Register (Continued) by Zaljerem, which is better IMO, bc it has some code improvements.