Stellaris

Stellaris

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Star Trek Weapons
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4.232 MB
5 Apr, 2023 @ 7:25am
17 Jul @ 11:38pm
27 Change Notes ( view )

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Star Trek Weapons

Description
1, currently 4 weapon types, (Phaser, Disruptor, Plasma, Polaron)

2. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes

3, no longer locked to ethics or civics. now is assigned by a free trait in trait selection, this trait will give you the base techs that are no longer start techs so you will have to pick what trait you want for yours and other races to use these weapons, they can be used together.

4, romulan/plasma (Plasma Based weapons) kilingon/disruptor (Disruptor based weapons), federation/phaser (Phaser based weapons), Dominion (polaronbased Weapons

5, rebalanced the weapons, beams are low damage but never miss, cannons are extremely high damage, but innacurrate, torpedoes never miss, but dont do any real damage unless shields are down. (subject to change if things are to OP or UP)

please rate and possibly favourite if you enjoy the mod.

Other Star Trek Mods
1. Borg Shipset https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2470107747
2. Borg Faction Pack https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2514778246
Popular Discussions View All (1)
16
11 May @ 5:58am
PINNED: Bug Reports
GENOBEESRAGE
197 Comments
RedRapture 19 Jul @ 8:20am 
Nevermind, the alteration to make it visually pleasing is so tiny that I can do it even if you updated every day. With that, awesome mod, it's come a long way. Massive kudos for keeping this mod going and dealing with the community.
GENOBEESRAGE  [author] 19 Jul @ 6:31am 
because its the closest i could get to the actual cycle time, without it being basically nothing.
RedRapture 19 Jul @ 6:09am 
Slight complaint about the mod, why are the phasers so quick in their firing cycle? They flash out very quickly and then turn off with very little chance to enjoy seeing the phaser fire itself.
GENOBEESRAGE  [author] 17 Jul @ 11:48pm 
also limited to 2 per ship
GENOBEESRAGE  [author] 17 Jul @ 11:47pm 
update:
1, cannon weapons now renamed to turrets
2. ship behaviour module added
3. new weapon for each type added
new cannon wepaon for disruptors/plasmas/polaron
new beam weapon for phaser
a new ship section for corv/des/crs/bs
new eapons are intended to be used on the new secftions as they are supposed to be fixed
fring arc weapons, you may use them in any slot but they are intended for the new sections
these new weapons are player on;y. as the AI designer has no idea how to place them
properly
GENOBEESRAGE  [author] 11 Jul @ 2:38am 
fixed the tractor icon issue, a well as new icons for weapons, so they are not goofy edited screen shots from tv/games
GENOBEESRAGE  [author] 10 Jul @ 1:47am 
its an old redundnat tech for a components i removed, currently has no function
KayinDreemurr 10 Jul @ 12:12am 
Phaser Weapon Core Upgrade T1 is the tech I was thinking of! it has a picture of photo torpeoes but doesn't show any applied effects or anything.
KayinDreemurr 9 Jul @ 9:53pm 
Mod works~! That being said some minor things-
1- torpedoes for small slot would be cool
2- tractor beams seem to be missing their image when looking at the slot options, but when you place it down it has its image.
3- I saw a tech for phasers that I think was saying it was an upgrade or enhancement, but didn't list any bonuses or boosts for the weapons?
GENOBEESRAGE  [author] 9 Jul @ 4:58pm 
Anyone got ideas for special weapons for each type. Ive got an idea for the romulan shield siphon that the d’deridex has in STA. Just need other ideas for different ship sizes and races.