Arma 3
44 ratings
A3-TTS (text to speech)
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Data Type: Mod
File Size
Posted
Updated
161.881 MB
5 Apr, 2023 @ 11:30am
30 Sep, 2023 @ 5:35pm
5 Change Notes ( view )

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A3-TTS (text to speech)

Description
Text to speech for arma 3

Mainly aimed at developers and mission makers.

To have a man speak use this syntax:
[_text, _man ] call A3TTS_fnc_say;

To change the voice (pitch) of a man :
private _pitch = 1.2; _man setVariable ["A3TTS_Pitch", _pitch, true];

The mod currently have 3500 words and about 500 common sentences stored.
If the text does not match a prerecorded sentence, the text is spoken word for word.

Missing words will be logged in the RPT file, and a hint will show the missing word.
Feel free to send them to me.

In order to make it work in MP the function needs to be remoteCalled on the client you want to hear the speech.
The client needs to have the mod activated.

If you found this useful and want to help me put food on the table donate here[www.paypal.com]


20 Comments
Popo Bigles 14 Jul @ 1:21am 
Is it possible to have this affect players own messages rather than NPCs?
76561198192726397 5 Oct, 2023 @ 8:41pm 
cool tech for sure but the tts sounds awful. immersion breaking cuz its so robotic, worse than ms sam. this isnt your fault, but id just rather it output responses to text or thru a gui even.
silent1 5 Oct, 2023 @ 4:15pm 
"Hence this mod is essentially 4000 soundfiles triggered by text and played."
That is insane haha! Great work.
Favonias 21 Sep, 2023 @ 7:34pm 
How do I make my character speak to other NPCs?
Eagle - 6 3 Sep, 2023 @ 3:53am 
Hey, excellent work man! Is there a way to make speeches more fluid? like, not "Hello. Man.", like "Hello man." or, kinda sound like a soldier shouting?
LAND0_NORRIS 15 Jul, 2023 @ 3:06am 
woah thanks! now i can hear people talking. only thing that is stopping me is my blindness
bjorn 3 May, 2023 @ 2:07pm 
wont work for me (in singleplayer), theres just constant error messages, any fix?
RickOShay 2 May, 2023 @ 4:54am 
Impressive. If you add a distance param into CFGsounds class and the say3D command line you can boost output volume quite a bit. Also from personal experience with TTS - it generally works better when your text is typed with phonemes in mind - i.e. phonetic spelling. Tricky given the stored words etc.
Lying Sack Of Fun 19 Apr, 2023 @ 2:37pm 
Ah. That makes sense.
Tally  [author] 19 Apr, 2023 @ 1:08pm 
The main issue with integration is that each client needs to have the soundfiles pre-loaded onto their machine (via a mod / mission)
Hence this mod is essentially 4000 soundfiles triggered by text and played.