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Ritual Chance Redux(1.6,1.5,1.4)
   
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Mod, 1.4, 1.5, 1.6
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6 Apr, 2023 @ 11:44pm
18 Jul @ 7:35pm
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Ritual Chance Redux(1.6,1.5,1.4)

Description
Never Fail A Ritual Again!


Based off of the wonderful mod by SpaceMoth , I've patched all(Base and DLC) rituals to never fail, including those from various mods.

You do not need any of the DLCs, or various mods to use this mod, as it patches without specifics.

This is meant as a late game mod, only meant to be used after you're getting 100% Quality, as 100% Quality rituals failing never made sense to me. I'd love to eventually update this mod to work at all times, sliding the percentages for the outcomes as your Quality reaches 100%, but, I don't yet know how.

Reach out if you have any ideas on how to do that! Comment if you run into any issue, include the log if you can!

If you come across a mod Ritual that DOESN'T work, comment below and I can add it pretty easily. You can help me by giving me the outcome descriptions(Like Terrible, Fantastic, etc), and the mod name. Both are needed!

WARNING: This creates multiple false positives as it attempts to patch Mods you may not have installed. No ritual from the mod, causes an error. It only throws it once on start up, and should have no issues during play.
20 Comments
Darkequation 17 Mar @ 10:38am 
I've always been wanting this since my first ritual
tide{S}haper industries 15 Feb @ 2:44pm 
> No performance hit, no issues

It causes unnecessary errors. That's the point. But it doesn't have to - because there are easy ways for the patch to check first if should run or not. That's why I recommended getting some support by people who actually understand how it's done. I couldn't care less if the og author caused that or you - I'm just stating facts - and one fact is that this mod in its current state is causing unnecessary false-positive errors because of simple beginner mistakes in writing xml-patches.
Klldarkness  [author] 15 Feb @ 2:11pm 
@tide{S}haper industries

This is an update to someone elses mod, purely to make it work again. It works for any ritual that uses those Outcome titles, which most mod authors that add rituals, use. If it doesn't find those titles, it can't patch them, so it causes a single red error on start up. No performance hit, no issues. This is because they aren't using those mods, not because of THIS mod specifically.

This mod does work for anyone that uses the standard Vanilla rimworld method for naming your rituals with XML. Of all the ritual mods I've seen, only one uses some new Complicated Ritual outcome methods that I can't patch because I'm not a coder.

Now, if you wanna adopt this mod, update it, make it better; by all means, please do so. I'd love to see a version that works for all rituals, not just the ones that I can patch using a method from 1.2 rimworld.
tide{S}haper industries 6 Feb @ 12:44pm 
> The mod does not work. Don't know why.

Well, as someone randomly found out, we have a hunch why that might be.
Whatever the author did to this mod - the result is questionable. We're talking about confusing 'URL' in a (useless) manifest file and putting in 'URI' instead...

The 'outcomeChances' failing in that log is mostly because those labels don't even exist in vanilla Rimworld/Ideology - not sure what the author's idea was (probably a bruteforce patch for modded outcomeChances) but there's no reason to write it that way and have it error if it doesn't find any mod using those labels.

@Author - may I recommend asking for some help and support about making mods in the #mod-development channel of the Rimworld Discord. There are always people there, willing to help and preventing such errors will help everyone in the community, by not having unnecessary errors confusing people or clogging up the error-logs while troubleshooting other issues.
TearsofTyr 31 May, 2024 @ 12:09am 
The mod does not work. Don't know why.
Klldarkness  [author] 21 Apr, 2024 @ 7:31am 
I certainly try to be Ayas! :)
𝘼𝙮𝙖𝙨 21 Apr, 2024 @ 6:29am 
you are awesome
Klldarkness  [author] 20 Apr, 2024 @ 9:55pm 
Updated for 1.5! See edit at the bottom of the description.
𝘼𝙮𝙖𝙨 20 Apr, 2024 @ 8:21am 
1.5? :(