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Sea Stalkers, by Mafe
   
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7 Apr, 2023 @ 7:26am
3 Aug @ 6:30pm
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Sea Stalkers, by Mafe

In 1 collection by Mafe
Mafe Survival Collection
16 items
Description
2/8/2025, mod reworked!

This mod adds a new mechanic: If you score and score more kills of fleets or sea monsters (tracked separately) you will start to build up a "Threat" meter (that you can see by hovering over your ship). This reduces itself by 1 per day and raises by 1 per respective unit you slay.

The more Threat you stack, the more units will come to stalk and try to drown your fleet while combating in any battle on the sea. In short, the more sea actors you kill in a short time, the harder future sea battles will be. But this also means more rewards! As the actors come with they own loot for you to obtain.

While some of the extra units spawned by this mod hate only you, others hate everyone, meaning you can end facing massive free-for-all battles in the sea.

Nations also have you in the sight with this mod: The more fleets you kill and based on your negative reputation with them, they will start spawning battle or even elite fleets inside battle to chase you down.

A reminder from the base game: While in any sea battle, if you move any of your units enough to one of the borders at the extremes, the game offers you the option to surrender and escape that battle.

Know issues:
- Fleets that spawn from this mod (the extra spawnDatas only) cannot be boarded or initiate board combat in any way. This is a vanilla bug which I cannot fix.
21 Comments
Welk 3 Aug @ 3:10am 
@Mafe

Okay Thanks!
Im sorry if i offended you.
And thank you again for updating this mod!
Mafe  [author] 2 Aug @ 3:09pm 
Welk, I appreciate that you use my mods. But I answer the exact same question each time. Don't take offense, but it's getting a bit dense.

Yes, it's compatible with everything and stills working even after the several base game updates we got. This game is really resilient and breaking changes are super rare. If something is really broken after an update, I try to fix it as soon I have time to do. And if there was a mod incompatibility or a known bug, I try to add it to the description.

My mods are generally mechanics added in ways they are compatible with almost everything, I try to avoid full overrides of stuff unless they are absolutely necessary. And pretty much every mod saving overhauls or reworks are compatible with each other.
Welk 31 Jul @ 9:28am 
@Mafe

Good day!
My Questions regarding this mod:

1.Still Works on the Aelomander fix update?

2.Base ramming damage on your sea stalkers mod and does the damage scale on easy and Ruin
difficulty?

3.Compatible with faction mods like Arion by Zapanda since it adds working battle and elite fleets on the mod?

That is all.
Welk 2 Apr @ 7:06am 
@Mafe

Any Plans To add Unique Ship Cannons and Accessories like Storm Cannon, Nullrose, Vol Cannon, Basilisk Cannon etc. in your Sea Stalker Loot Boxes and make the fight slightly worth it?

That is all and thank you!
Welk 4 Mar @ 3:08am 
@ Mafe

Will this conflict with the sea monsters in the secret Labyrinth of your Sea Expansion Mod?

That is all and thank you!
Welk 14 Dec, 2024 @ 12:22am 
@Mafe
Thanks!
Mafe  [author] 13 Dec, 2024 @ 11:36pm 
Nah
Welk 13 Dec, 2024 @ 10:56pm 
@Mafe

Will it cause a conflict in the Stormcutter Lagann fight storyline sea battle?
Welk 1 Dec, 2024 @ 4:48pm 
Okay thanks for the reply Mafe!
Mafe  [author] 1 Dec, 2024 @ 4:47pm 
Unless someone else wishes to contribute by drawing it, no. I cant draw that much detail for the shake of my life, and ships are exhaustive to draw.