XCOM 2
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[LWotC] Set HQ Location
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7 Apr, 2023 @ 3:37pm
20 Sep, 2023 @ 4:11pm
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[LWotC] Set HQ Location

Description
Original Mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635253356



What it does?

-Change Starting HQ location. [Configurable]

-Set New HQ Rebel to 6, if that less than 6

-Change Starting HQ’s Strength, Force and Vigilance level [Configurable]

-Remove faceless if there is any in starting HQ

-Activate faction HQ



What it doesn’t?

-Change faction HQ location



Known issue

Choosing a specific faction in Second Wave may not cause any problems but if the new HQ already has a faction HQ in their choice of specific faction will not reflect. Faction HQ that is in your chosen HQ location will be activated.
13 Comments
tiktaalik 6 Nov, 2024 @ 1:33pm 
It worked fine for me the last time I used it, maybe a half year ago.
Killer 3 Nov, 2024 @ 7:07pm 
Are we sure this still works? If I use it, I end up with a bugged game, for example - put a Haven Advisor in and they become unavailable/bugged.

In fairness I'm running a lot of mods along with LWOTC, so might be an incompatibility somewhere. I've been testing, disabling this mod stops the bug from occurring for me at least.

I know there was a big fixed in the LWOTC mod at some point that caused this, I wonder if this mod is somehow regressing that bugfix.
MizKai 8 Mar, 2024 @ 11:32am 
is there a tutorial?
Drex 15 Feb, 2024 @ 7:11pm 
peut ton régler le nombre de QG rebelles?
CFW Magic 19 Jan, 2024 @ 9:03pm 
The original mod works for base WOTC if anyone is wondering. It's a little bit bonky, but it works. This one, I'm using on my RPGO/LWOTC merge. Working wonders so far. Thankyou much.
MrSnookums 3 Jan, 2024 @ 12:05pm 
I would also like to voice out a Wotc version as well, I would love to choose where to start
Rover 7 Nov, 2023 @ 12:53am 
Sorry for the noob question, but where can I configure this from?
asdron 2 Nov, 2023 @ 12:24pm 
Amazing! Is there an idea to make an independent selection of soldiers for the first mission, from your pool and look at their characteristics in order to choose the best for it? Tired of randomly generated disabled people in the Gatecrasher mission.
tiktaalik 21 Jun, 2023 @ 7:29am 
Hm, I wonder why that happened then... I'll try again. Thanks :)
GazingRhino  [author] 21 Jun, 2023 @ 4:44am 
You can disable it after start, mod only fires on campaign start after that it does nothing, vigilance should increase. In my current run it's 7 after 4 missions