Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

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Sea District Changes
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1.399 MB
7 Apr, 2023 @ 9:34pm
1 Change Note ( view )

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Sea District Changes

Description
Made the Shipyard and it's upgrades into part of the harbor, changing the total sea buildings to three. The Pirate Building went though a lot of changes for a more risk/reward thing.

This is meant for a new game as it can cause issues in an already running game.

Major Changes:
Made the Shipyard into part of the Harbor building, with the crane becoming part of the Admiralty.
The Tradeharbor got a new upgrade, the Moneylender, it creates stocks which is now needed for the mercantilism advantage.
The Pirate Building got three new upgrades and can offer big bonuses for worse realm stability, unless you put a Marshal as the governor, then it's mostly negated.
The Slavemarket now produces slaves, not needed for any advantage but will give good bonuses for slightly worse kingdom opinion.

Also a sort of new system in place where the governor placed changes the bonuses for some upgrades.

Comes with Spanish and French translations for all the new upgrades.

Specific stat changes are shown in the images and within the mod's folder inside "Sea_changes_stats_readme.txt"

Any issues or suggestions, let me know.
20 Comments
BIOS 26 Oct, 2024 @ 11:23am 
No problem and thank you too :)

its just the language file and only the german text in it, so it should be easy to copy it in your files
Selez  [author] 25 Oct, 2024 @ 11:24pm 
Oh, I see what you mean, Alright, I'll download and transfer your translation this weekend. Thank you for your time.
Selez  [author] 25 Oct, 2024 @ 11:22pm 
Sure, send it either in DM, or here, I'll include it this weekend, same goes for the other mod you commented on.
BIOS 25 Oct, 2024 @ 1:15pm 
I created a german translation for this mod (mod id:3353195929).

@author
I would be happy if you would add this to your mod, then I will delete the translation again.
Selez  [author] 18 Nov, 2023 @ 7:06pm 
I have kinda wondered how to retool Village militia, at best it's built at the start and later replaced but really it's usually better to start with barracks, as a building that takes up a slot, the opportunity cost is really bad. I will brainstorm how to make it a lot more worthwhile to build.
Farsight 11 Nov, 2023 @ 1:32am 
Nice work Selez!

This and the Farming District mod are great additions to the game.
They're practically "must have" mods.

I wish Housings and Village Militia were combined. The Village Militia is a building that never gets built, it's not worth the build slot, let alone the money to actually build it.
DPFLH 10 Oct, 2023 @ 4:42am 
the game tip this mod cannot be used with it Farming District Changes
BiggerLonger&UncutGigolo 9 Aug, 2023 @ 7:47pm 
I did intact find that the code itself was regenerating the line "// if empty will be automatically generated from code". But a solution i could not find. But you as though sent by the Gods have made my day. I shall take your "good solution code" almighty stranger. And i shall tell tales of your brilliance. I had given up hope and yet you gave me hope.

In all seriousness thank you very much. I was about ready to give up on that venture. And attempt to locate where the faction names are held. But alas i can put a hiatus on that now that this finally works. Grazie again.:Zeus:
Selez  [author] 9 Aug, 2023 @ 4:50pm 
Like hell I'll allow you to stay that way.
Restarted back into my files to check what could be the problem, and I overlooked something; The game does not directly have a way to remove prerequisites, so you have to delete it first.

Got you the good solution code and tested it myself so it DOES work:

CastlesDistrict.buildings
{
Barracks = 1.5
RoyalArmory = 1,2 { prerequisites { Barracks } }
delete LordsCastles
LordsCastles = 2,2
RoyalPalace = 2,3 { prerequisites { LordsCastles } }
}

This way the game starts the building "fresh". Nothing else is affected.

So just put it within a "Defs" folder within the mods folder to mimic the way the game handles code. BAM.

:microraptor::enjoy:
BiggerLonger&UncutGigolo 8 Aug, 2023 @ 9:55pm 
I may have been too quick to celebrate, as having done the changes. The game persists on recreating the prerequisite. I have no answer for this as i can imagine neither do you. But perhaps it just wasn't meant to be.