Oxygen Not Included

Oxygen Not Included

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Storage Refrigerator Thresholds
   
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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
536.517 KB
8 Apr, 2023 @ 3:05am
22 Jun, 2024 @ 5:19am
17 Change Notes ( view )

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Storage Refrigerator Thresholds

In 1 collection by llunak
llunak's Oxygen Not Included mods
12 items
Description
This mod adds automation signal high and low threshold to Smart Storage Bin and Refrigerator, similarly to for example the Smart Battery.

When the percentage of storage content reaches the high threshold, the automation signal will become green, until the percentage of storage falls below the low thresholds, in which case the automation signal will become red. Note that since these buildings send a green signal on full, the logic is inverted compared to buildings such as the Smart Battery. It is possible to configure a storage to invert the sent automation signal, i.e. the same logic as the Smart Battery.

Mod includes an option, disabled by default, to reduce the power usage of Smart Storage Bin to 20W, which seems to be a more reasonable value given that storage is powered the whole time.

Additionally, this mod includes a workaround for Restricting Smart Storage Bin or Refrigerator inside a rocket disables automation output[forums.kleientertainment.com].

Supported mods:
  • Freezer
  • Dupes Refrigeration

For changelog see the 'Change Notes' tab.

GitHub: https://github.com/llunak/oni-storagerefrigeratorthresholds
13 Comments
3GuB 20 Feb @ 6:48am 
crashes the game on load
Chargoal 14 Jan @ 4:38am 
Crashes after November patch. Prove me if I'm wrong, but author on their github implied they would probably not come to update it. Does anyone know anything with similar features?
BlackAeronaut 30 Oct, 2024 @ 3:16pm 
@llunak
Love this mod, but it seems that it's no longer compatible with Ronivan's Dupes Refrigeration. Is this an issue on your side or on Ronivan's mod?
Megümin · Arkäne 19 Jun, 2024 @ 9:28pm 
Thanks for this mod ♥
I have a suggestion, can you add an automation input to disable/enable those buildings? :)
Ashellin 23 Nov, 2023 @ 9:52am 
Hi, great mod, I found in the current build (U50-582745) there's a crash when used alongside the Freezer mod.

Reproduction steps:
Try to modify the freezer's storage thresholds with either the high/low percentage sliders or the "Send green signal when low" checkbox.

Attempted fixes:
I've updated both using Mod Updater and tried swapping their load order.

Log:
Crash log [pastebin.com]
llunak  [author] 29 Oct, 2023 @ 12:43am 
@Desamona: You cannot disable only a part, but mod order matters. Try if putting the other mod before or after this one in the mod order helps.
Desamona 28 Oct, 2023 @ 12:51am 
Is there a possibility creating options to use only the storage OR the refrigerator bits of your mod? I use the mod, "Waste Not, Want Not", which includes altered functionality for the refrigerator. It seems like these two mods would be incompatible; but there are seemingly no mods that alter the functionality of the smart storage in this way.
So I'd want to use this mod for the storage, but not the fridge. Is it possible to do?
igorsantos07 3 Jul, 2023 @ 8:28pm 
Are you sure it wasn't? This last updated fixed it, I reinstalled pipe overlay and they're all playing fine again. Yesterday I did all you said, reinstalled both mods separately, checked updates in the Mod Updater, to no avail.
Thanks anyway for the fix!
llunak  [author] 2 Jul, 2023 @ 9:59pm 
@igorsantos07: Does not sound like the mods would be responsible. Try resubscribing or using the Mod Updater mod.
igorsantos07 2 Jul, 2023 @ 7:45pm 
Not sure who's the culprit (both got updated today), but Pipe Flow Overlay and Storage Refrigerator Thresholds are getting me a restart-loop when I open the game; either one of them state they got updated/uninstalled and need a restart... Removing either of them solves the issue.