Sid Meier's Civilization V

Sid Meier's Civilization V

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=Volcanoes=
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9 Apr, 2023 @ 2:00am
25 Jun @ 8:21am
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=Volcanoes=

In 1 collection by Gaia
Terrain and Resource Mods
15 items
Description
Adds Volcanoes to the map. Works as a standalone!
Volcanoes are among the most powerful forces of nature, shaping landscapes and ecosystems over millennia. They create fertile lands, fuel cultural myths, and influence civilizations throughout history. Now, they add a new layer of realism and strategy to your game.
Terrain Feature: Volcanoes
- Can be worked by the City, yielding +2 Science and +2 Food.
- Functions as a Mountain, allowing the construction of Observatories.
- Any Building, Tech, Policy, or Belief that boosts Mountain yields also applies to Volcanoes.
- Even the Incas cannot settle Cities on a Plot with a Volcano.

Building: Obsidian Furnace
- Grants 1 Obsidian Luxury Resource. Unlocks with Mining.
- Yields: +1 Science and +1 Production. Requires a Volcano nearby.

Pantheon Belief: Tutu Pele, Goddess of Volcanoes
- Provides +3 Faith, +2 Culture, and +1 Food, Production, and Gold from Volcanoes.

Fully Customizable
Sparsity and minimum distance between Volcanoes can be adjusted in the USER_SETTINGS.sql.
World Wonder: Pompeii
Pompeii was an ancient Roman city that was buried under volcanic ash in the eruption of Mount Vesuvius in 79 AD. Largely preserved under the ash, the excavated city offers a unique snapshot of Roman life, frozen at the moment it was buried.

A Swordsman appears in the city. Also grants +1 Iron Resource, +1 Culture, +3 Gold and +1 Great Merchant points. +4 Tourism once Archaeology has been discovered.

City must have a Volcano nearby within its borders. Prereq Tech: Mathematics.
LANGUAGE SUPPORT
Fully localized in: English, French, German, Spanish, Korean, and Russian.


CREDITS AND THANKS
Concept, coding, research, and overall design by Gaia. Artwork by Manitorio.
A huge thank you to everyone who contributed--through translations, feedback, suggestions, or bug reports--your support has been invaluable!

DISCLAIMER
Sid Meier's Civilization V, Civilization, Civ, Firaxis Games, 2K Games, and Take-Two Interactive Software are trademarks of Take-Two Interactive Software, Inc. This mod is not affiliated with, endorsed by, or sponsored by Take-Two, Firaxis, or any of their subsidiaries.

This is a fan-made project. It is provided "as is" with no warranties, express or implied, including but not limited to warranties of merchantability or fitness for a particular purpose. Use at your own risk.

Redistribution, re-hosting, or inclusion of this mod or its components in other works is prohibited without written permission from the authors. All rights to third-party content remain with their respective owners.
2 Comments
Honky Goon 15 May @ 10:49am 
This Mod is not working as a standalone, it only works with the core mod
Hereward 14 May @ 3:00am 
v548: The goody hut system appears to be broken. Tested on it's own.

Autonomous Estates relies on the goody hut system, so this now breaks that.

Me, I inject code into your CanPlaceGoodyAt(), mapgenerator.lua, that prevents Autonomous Estates from being placed on snow or tundra. Which is now mute.

Fortunately I still have my version of v547, phew.