Invisible, Inc.

Invisible, Inc.

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Corporate Items and Programs
   
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182.480 KB
11 Apr, 2023 @ 1:59pm
18 Jan @ 7:06am
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Corporate Items and Programs

Description
This mod adds a small set of augments, weapons, items and programs. Each of these items is tied to a corporation and can only be found in their corresponding locations.

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12 Comments
[cn]shit5229 17 Oct, 2024 @ 9:19am 
give me email, i send you
RaXaH  [author] 14 Oct, 2024 @ 4:11am 
@shit5229 Thanks for your feedback. It would help me if you could give me the entire log of the crash on the invisible inc discord (bug_reports channel).
[cn]shit5229 13 Oct, 2024 @ 10:07am 
Program [blossom] is buggy, I bought this program and then can't start mission.
workshop-2961119033/abilities/mainframe abilities.lua:109: attempt to index a nil value.
This mod is very buggy when other mods are installed together, because it edited both programs and items.
K. the Land-Surveyor 10 Sep, 2024 @ 4:58am 
Small bit of feedback after playing with it on the off-chance you're interested in still collecting feedback: Frag Grenade is probably too good as is. Lucked into it in via a Security Dispatch, and it's an armor ignoring, ranged, AoE kill effect that can be replenished with a Charge Pack. The downside doesn't feel that impactful since you're probably using it in a stage of the mission where the alarm ticking up doesn't matter as much.

Should probably be a one-time use, have a significant cooldown, or have a different drawback - maybe activate a Validate daemon on use.

Just a couple of thoughts. Thanks for the mod, really love what it adds.
Kalsarikännit 4 Feb, 2024 @ 7:15pm 
several days into endless new mission wont start shows this error please help
workshopyadada/abilities/mainframe_abilities.lua:109:attempt to index a nil value
RaXaH  [author] 7 Nov, 2023 @ 10:38am 
@TedCummings It was an interaction with an other mod. Should be fixed now.
TedCummings 31 Aug, 2023 @ 4:14pm 
Hi. Great addition to the modded game, not too powerful but interesting to play with. But... can you have a look at the Mark Pistol, it doesn't seem to be working. I get the note that the guard has -1 (-2,-3) armour for a turn but my agents with weapons are still unable to fire - even though they would have sufficient armour piercing. Thanks
zanyboy8k 3 Jul, 2023 @ 6:22pm 
on the acid grenade description alert is spelled wrong not a big deal but figured you'd want to know! cheers
RaXaH  [author] 21 May, 2023 @ 3:05pm 
The mod "Programs Extended" introduces Dermal Armor as a mechanic that adds some kind of health points. This rifle basically allows you to ignore any dermal armor a guard may have. The rifle will therefor only appear if Programs Extended is enabled.
the1truepickaxe 20 May, 2023 @ 2:19pm 
The "Explosive Rifle" says it does 10 points of damage, but health doesn't exist in Invisible Inc.