Left 4 Dead 2

Left 4 Dead 2

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Shotgun Magnum Special Script
   
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Game Content: Scripts
Weapons: Pistol, Shotgun
File Size
Posted
Updated
4.158 KB
12 Apr, 2023 @ 8:07am
13 Apr, 2023 @ 3:35pm
5 Change Notes ( view )

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Shotgun Magnum Special Script

In 1 collection by 祈禱
scripts
9 items
Description
Dedicated script written for Shotgun Magnum
Replace the Magnum_scripts


Of course, there is no mandatory matching, you can find a Magnum matching without script files

«Adjustment Item» ‹Item Original › [Original Data] To (Modified Data)


«Vertical Reaction Force» ‹VerticalPunch› [4] To (15)
«Shot Ballistic Spread» ‹SpreadPerShot› [2] To (0.25)
«Maximum spread of ballistics» ‹MaxSpread› [30] To (1.5)
«Spread Recovery Speed» ‹SpreadDecay› [5] To (5)
«MinDuckingSpread» ‹MinDuckingSpread› [0.5] To (0.25)
«Standing Minimum Spread» ‹MinStandingSpread› [1.25] To (0.25)
«MinInAirSpread» ‹MinInAirSpread› [3] To (1.5)
«MaxMovementSpread» ‹MaxMovementSpread› [3] To (0.5)
«Switch takes time» ‹DeployDuration› [0.5] To (0.7)
«Toggle Dual Wield Duration» ‹DualDeployDuration› [] To ()
«PelletScatterPitch» ‹PelletScatterPitch› [0] To (4.5)
«PelletScatterYaw» ‹PelletScatterYaw› [0] To (4.5)
«Reload takes time» ‹ReloadDuration› [] To ()
«Appearance rarity» ‹Tier› [0] To ()
«Shot Noise Factor» ‹Noise Factor› [350] To ()
«Shot Noise Factor» ‹Rumble› [2] To (10)
«PenetrationNumLayers» ‹PenetrationNumLayers› [2] To (4)
«Penetration Strength Coefficient» ‹PenetrationPower› [50] To (80)
«Penetration Obstacle Distance» ‹PenetrationMaxDistance› [3500] To (2100)
»Penetration Creature Distance» ‹CharacterPenetrationMaxDistance› [3500] To (2100)
«Single Particle Damage» ‹Damage› [80] To (64)
«Number of pellets per shot» ‹Bullets› [1] To (8)
«Bullet Maximum Range» ‹Range› [3500] To (2100)
«Range Damage Falloff» ‹RangeModifier› [0.75] To (0.55)
«Cycle Time Interval» ‹CycleTime› [0.15] To (0.5)
«Magazine capacity» ‹clip_size› [8] To (5)
«Default Bullet Type» ‹primary_ammo› [Magnum] To (AUTOSHOTGUN)


The script will make it impossible to enter some servers. Even if the server has no restrictions, most of the server data will be used when using this weapon
except for [recoil]
Therefore, you will find that when you enter someone else's server and get this weapon, it is the same as the original weapon except for the scary recoil (actually experienced)
The damage is ridiculously low and the recoil is huge, the ADC wants to hit someone after hearing this (x


In my impression, I played with a shotgun revolver in AVA. I remember that it has a lot of recoil, but its accuracy is very high. You can shoot wherever you aim it. As long as you can suppress the flying screen... the damage is also in my impression. quite high

Trying to reproduce that feeling, the range is lowered but the range decay is canceled, the damage is good at close range but not far away


After testing, it is found that the range is extremely short and the damage is not attenuated. The bullets outside the range will disappear and cannot be hit at all. There is almost no difference between the face and the non-face in the range.
I hope that I can clearly feel the impact of distance on him, and as a pistol, it should have a worse range than a general large shotgun, so I decided to use the original shotgun as a reference to modify the range and increase the damage attenuation
Due to the extremely high base damage, the damage of a clip is 4 times that of the original (80*8)→(512*5), replace the bullet type with an automatic shotgun
This will make her no longer have the pistol's infinite ammo, but the automatic shotgun's 90-round reserve and will share the reserve with weapons that also use the automatic shotgun
And the tank has 15% damage reduction to shotgun bullets, which slightly reduces the output to the boss level. At the same time, the witch receives shotgun bullets as much as 4 times. retains the fine tradition of shotgun instant killing witch
Due to the extremely high single-shot damage (6.4 times the original pistol), the rate of fire is slightly reduced in an attempt to reduce the upper limit of dps and penetration (2→6→4), hoping to limit the close range situation and accidentally throw everything on the face in seconds the situation

The main reason is that I don’t want this weapon to be used to clear the field and kill the boss without controlling the amount of bullets due to the characteristics of unlimited bullets.
5 Comments
dj_panderz |ttv 30 Dec, 2024 @ 10:56am 
would have just mad this replace one of the tire1 shotguns and made that shot gun a secondary bc there are alot primary weapons
Poppy 6 Sep, 2024 @ 9:52am 
goated script
ThePatient0 15 Sep, 2023 @ 4:14am 
mmm yeah you are right
祈禱  [author] 13 Sep, 2023 @ 2:10am 
如果保留麥格農手槍的效果會使他過於強大,無論難度秒殺普通感染者,也許會導致玩家不想使用其他武器,我希望他只是作為一個狙擊手,在面對近身戰時有一定的反抗能力,他已經擁有自動霰彈槍一半的彈匣以及雙倍左右的傷害,而且不需要一顆顆子彈填裝,幾乎已經等於多帶一把自動霰彈槍在副武器欄位,我認為合理使用的情況下90發備彈應該相當足夠
ThePatient0 8 Sep, 2023 @ 3:46pm 
i really like the script and all the changes. the only thing i didn't liked is the limited ammo.
nice script :D