RimWorld

RimWorld

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[SMP] XenoVerse
   
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Mod, 1.4
File Size
Posted
Updated
460.305 KB
14 Apr, 2023 @ 2:09pm
27 Apr, 2023 @ 6:20pm
4 Change Notes ( view )
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[SMP] XenoVerse

In 1 collection by accrrsd
SMP's Collection
2 items
Description
This mod adds 4 new xenotypes to the game!

Each of them a DIFFERENT size
  • Sandcats - little bald cats, size 0.7
  • Brewdwarfs - little alcoholics, size 0.8
  • Tranquilians - A green big guys - like Shrek, size 1.2
  • Frostbrutes - The Northern Giants like Chubaka size 1.5

Originally posted by author:
I was inspired to create this mod by the idea of a gene for different sizes of pawns, and lo and behold, someone managed to make this mod before me. Of course, I couldn't help but take advantage of this and made my xenotypes based on it to please the eye.

These xenotypes will fit perfectly into any of your games:

To create them, ONLY vanilla genes and the gene for growth were used, respectively, so that they maximize the vanilla balance and graphics.

Originally posted by author:
And yet I had to patch one vanilla gene to achieve what I expected from it. With this mod, the gene that disables the debuff of eating raw meat also disables the debuff of eating from a corpse. But this is such a small change that it could easily be missed if I hadn't mentioned it.

About Incompatibilities/bugs

To find out incompatibilities or report bugs, go to the pages of mods that implement the mechanics of resizing.

Body Size Genes
Varied Body Sizes


Answers to possible questions:

Q: Where is the description of xenotypes?
A: All descriptions can be found in the game, for example on settlements or xenotypes by clicking on the information button. I tried to write it quite interesting.

Q: Multiplayer Compatible?
A: Maybe... I haven't checked. But if it doesn't work and there will be demand, I can make a stripped-down version, without the changed size, which is guaranteed to work with anything.

Q: Combat Extended?
A: Yes

Q: Add in Mid-save game compatible?
A: You can safely add this mod in the middle of the game and you will have xenotypes, if adding fractions to the game dynamically works, they will appear with new xenotypes.

Q: And what about the removal in the Mid-save?
A: You can delete it in the middle of the game and everything will be fine. However, if you also remove the mod for changing the size of the pawn, then the pawns that had the gene of the changed size may lose their metabolic characteristics and go beyond the boundaries (-5 to 5), which will simply increase or decrease hunger to its limit (225% or 50%, it seems) This can be achieved in a vanilla game and will not break the game. So yes, you can delete, but don't be surprised if your pawn eats 225% more.

Q: My pawn didn't change size after I added/removed the gene!
A: This is a simple bug related to how the patch size works. Save and load the game should help

Q: Can I use your mod for my own?
A: You can, everything is free, just please leave it in the description or through dependencies.

Originally posted by author:
Special thanks to the creators of mods Body Size Genes and Varied Body Sizes Only thanks to them, a mod like mine can see the light.
5 Comments
Oruk 25 May, 2023 @ 10:28pm 
low key thought it would be a dragon ball xenoverse addon
Mute 16 Apr, 2023 @ 6:40pm 
@accrrsd I see you mention an issue with updating sizes when VBS is active - have you seen that since the March 26 update to Varied Body Sizes? I'm pretty certain I had fixed it there.

Anyways, grats on the mod release 🥳
accrrsd  [author] 15 Apr, 2023 @ 9:02am 
Thx for funny comments :D :heartp:
CrackaJack 15 Apr, 2023 @ 2:06am 
Chubaka? xD
Smiley Face Killer 14 Apr, 2023 @ 9:18pm 
little cat dude freaks me out

but always nice for more xenotypes