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So the Wounds passive that single entities have kicks in when the unit has 25% HP or less. It has the negative effect of inflicting -20% Base Wpn Dmg, -20% AP Wpn Dmg, and -10% Speed on the damaged single entity and, once activated, remains for the rest of the battle, even if you heal the single entity back up to over 25% HP.
The Deathblow passive activates when a unit that has it goes to 20% HP remaining, or less. It gives the bonus of +18% Base Wpn Dmg and +18% AP Wpn Dmg.
It used to be that the Deathblow passive merely cancelled out some of the negative effects from the Wounds passive while they were both activated.
This mod that Bastilean has made now makes it so that single entities with the Deathblow passive will straight up ignore the negative effects from the Wounds passive for as long as Deathblow remains active, I.E. for as long as the single entity has 20% HP left, or less.
Imo, this is pretty freaking great!