Victoria 3

Victoria 3

296 ratings
Industry Expanded Core v13.0 [BETA 4]
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File Size
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2.018 MB
14 Apr, 2023 @ 10:11pm
7 Jul @ 11:22pm
74 Change Notes ( view )

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Industry Expanded Core v13.0 [BETA 4]

In 1 collection by Боцман
Industry Expanded Official Modpack
12 items
Description
BEFORE YOU ASK
where is all the content: It's in a stage of rework and rebalancing and it will be coming back in the future. Expect a better and cleaner IEX!


Please, report any bugs or problems in the mod! Also feel free to suggest your ideas.
A mod focused on goods, building, production methods and variability expansion, improvement and balancing.

Modular IEX
Modular IEX is former Industry Expanded Mod but split into few separate mods. So you can disable/enable some of them for your preference or compatibility with your current modset.

We now have Discord! https://discord.gg/3QBTCvjzug

Features of the IEX Series
- Road Networks, allowing you to increase infrastructure capacity before inventing railroads.
- Auto-Expansion reworked to automatically expand buildings when you actually could use them.
- Market Access Price Impact rework, MAPI now increases steeper, instead of vanilla spikes from techs.
- Difficult Terrain - most of mountain/desert/forest negative construction effects are now counterable.

Industry Expanded Core
IEX Core is the main part of Industry Expanded which all the modules depend on.
Contents of the Core:
- 6 New Production Technologies
- Oil Industry Expansion
- New Goods: Wire, Fuel and Plastics
- Rework and update of 5 vanilla factories
- Electricity and Services goods are not local goods anymore
- Enhanced pop needs, wealth levels 10-14 consume tea and coffee, pops actually shift to electricity for heating, consume more wine and more tweaks

Get More Content!
Install all the modules for best Industry Expanded experience.

Enhanced Auto-Expansion Module
Load, Ship & Road Module
Difficult Terrain Module
Sensible Power Blocs Module

Localization
Mod natively supports English and Russian languages.

Fan-made translations: (if you make one, ask me to add it here)
Chinese Localization - Industry Expanded 汉化
Korean Localization - Industry Expanded Korean Translate
Japanese Localization - Industry Expanded JP


Metadata
Mod version: v13.0 BETA 4
Game version: v1.9.6

Thanks for playing Industry Expanded!


Overrides:
-trade goods: services, electricity, iron
-buildings: building_motor_industry, building_paper_mills, building_furniture_manufacturies, building_glassworks, building_textile_mills, building_arms_industry, building_artillery_foundries,
-pmgs: pmg_base_paper; all pmgs: glassworks, furniture, textile; pmg_base_building_motor_industry
-pms: all pms: glassworks, motor, furniture; pm_bolt_action_rifles, pm_recoiled_barrels, pm_combustion_derricks, pm_chainsaws, pm_oil-fired_plant, pm_trade_center, pm_trade_center_principle_external_trade_2, tooling workshops base pms
-technologies: most of production technologies
-turmoil static modifiers
-diesel pump mining PMs
-buy_packages: wealth levels 10-14
-pop needs: popneed_basic_food, popneed_heating, popneed_intoxicants, popneed_luxury_drinks, popneed_communication, popneed_free_movement
-mobilization options: all that add/modify oil consumption
-defines: GOODS_SHORTAGE_PENALTY_DECREASE_SPEED, ECONOMY_OF_SCALE_NATIONALIZED_FRACTION_MULT

Credits
Cold War Project
VTM
Grey's Soft Pop Adjustments
Edouard Saladier, "More Variety" mods

Popular Discussions View All (6)
10
29 Oct, 2024 @ 4:21pm
Отзыв на мод в 1.7
Ἀλληκτώ
2
17 Dec, 2023 @ 8:43am
Paradox Plaza
Wolord11
1
15 Mar, 2024 @ 10:21am
Nonlocal electricity
Nate700
588 Comments
AXAS 22 Jul @ 11:38pm 
Thank you.I can wait for a long time:steamhappy:
Боцман  [author] 22 Jul @ 4:56am 
It will be re-added. I am not at home for now, so I can't work on the mod yet.
AXAS 22 Jul @ 3:08am 
Can the old version of the fuel company be re-added and made to produce premium fuel? The refinery not only has no company bonus, but also consumes extra labor when using petroleum resources, and makes the production methods that could originally directly use premium oil no longer usable. I really like this mod and hope the author can consider my opinion. Thank you.
Боцман  [author] 21 Jul @ 6:49am 
чё када
Chiruno 21 Jul @ 2:20am 
Када?..
Боцман  [author] 19 Jul @ 5:08am 
Companies don't have new buildings yet
Zippy 18 Jul @ 8:46pm 
No companies will purchase wire factories and I can't seem to give anyone a permit for them playing as australia
Magorical 13 Jul @ 4:54am 
Maybe late game production techs could add home appliances like fridges and stoves, etc. as new consumer goods? A lot of home appliances were made available for consumer use in the early 20th century.
Magorical 13 Jul @ 4:26am 
Also, the army mobilisation options are still using oil instead of refined fuel. Probably check all the oil/refined fuel PMs as well.
Magorical 13 Jul @ 3:39am 
I think I mixed up some industries below, but maybe just a pass needs to be done on all the automation tech so the resources they use are homogenised.