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Somewhere there should be a movable button if you are wearing a backpack that can have light, or generally something that is not permanently on.
These movable areas where there is a button usually end up at the bottom of the screen, but can also appear on the side.
If it is there, and you press the button on it, and nothing happens even though there is a battery in the right place that has power, then there is some kind of bug.
If it is related to the mod and the newer game version, you should switch to the “Forke” version linked above, as it is still being updated to work with the game, and it also removes a performance problem that this mod causes here over time.
Modular Backpack (Forked)
It works.
If it does not work for you then you have some mods that do not work with the original and the new version.
I only know the “Weapon holder” that was brought back as an extra item without changing the original, I didn't pay attention to the name if it is called “Modular Holders”, but the name would have to be adjusted in the description in the mod if it is.
The weapon holder from this mod is built in the Fabricator, equips it like weapons with double click, and target, gets a display where it is shown when you set it, and confirms with E to place it, to these all backpacks from this mod can then be attached.
The original weapon holder can only hold the weapons, the modified one can hold both weapons and backpacks.
At least it would make sense to call it “Modular Holders” if it is for weapons and backpacks than just for weapons like the original one that is only available in the editor.
What I don't know anymore is whether the backpacks from the developer can be loaded when you put them there.
These mod backpacks can be loaded when you put them on the weapon holders.
The weapon holders should still be possible for all mod backpacks, and smaller ones should also go into the case slots of lockers.
If small ones go everywhere in the locker, many would take advantage of that, and some would get performance problems because of the problem of too many objects in a submarine, to compensate for this, stack sizes were increased and suitcases were moved to their own places.
I am considering putting the smaller backpacks in container slots so there is a clear line between a backpack you can quick swap and the larger carry rigs for ammo and large amounts of bulky items like machine guns etc.
Which fixes some of the issues that occur with the mod over time through game updates from the developers.