Barotrauma

Barotrauma

Modular Backpack
204 Comments
Moon-Shadow 2 Jul @ 6:37pm 
I don't use Light Packpacks.

Somewhere there should be a movable button if you are wearing a backpack that can have light, or generally something that is not permanently on.

These movable areas where there is a button usually end up at the bottom of the screen, but can also appear on the side.

If it is there, and you press the button on it, and nothing happens even though there is a battery in the right place that has power, then there is some kind of bug.

If it is related to the mod and the newer game version, you should switch to the “Forke” version linked above, as it is still being updated to work with the game, and it also removes a performance problem that this mod causes here over time.
radar defender 2 Jul @ 2:37pm 
guys guys how do i turn on the light? ( i inserted a battery)
Moon-Shadow 27 May @ 11:22am 
At the top there is a link hidden in the word “HERE” to the re-uploaded and customized version, as it no longer receives updates here. / And it should be clearly stated at the top.

Modular Backpack (Forked)

It works.

If it does not work for you then you have some mods that do not work with the original and the new version.
Sunshine 27 May @ 9:17am 
Modular backpack doesn't work, it's red and won't be working
Moon-Shadow 13 May @ 7:50pm 
Modular Holders

I only know the “Weapon holder” that was brought back as an extra item without changing the original, I didn't pay attention to the name if it is called “Modular Holders”, but the name would have to be adjusted in the description in the mod if it is.

The weapon holder from this mod is built in the Fabricator, equips it like weapons with double click, and target, gets a display where it is shown when you set it, and confirms with E to place it, to these all backpacks from this mod can then be attached.

The original weapon holder can only hold the weapons, the modified one can hold both weapons and backpacks.

At least it would make sense to call it “Modular Holders” if it is for weapons and backpacks than just for weapons like the original one that is only available in the editor.
ColinCantKill 13 May @ 7:27pm 
what is the purpose of Modular holders
Moon-Shadow 31 Mar @ 4:42am 
The backpacks that the developer made for the game only go into the Slots for the suitcases in locker, i.e. the lower extra spaces.

What I don't know anymore is whether the backpacks from the developer can be loaded when you put them there.

These mod backpacks can be loaded when you put them on the weapon holders.

The weapon holders should still be possible for all mod backpacks, and smaller ones should also go into the case slots of lockers.

If small ones go everywhere in the locker, many would take advantage of that, and some would get performance problems because of the problem of too many objects in a submarine, to compensate for this, stack sizes were increased and suitcases were moved to their own places.
Moon-Shadow 31 Mar @ 4:42am 
I have written in the other mod, and copied it here again as info.
Draconis🐊 31 Mar @ 1:02am 
Updated version still only goes on weapon mounts due to container size (I.E. putting a backpack with submarine ammo inside of a locker) and also because it predates the container update and also so players wouldn't fill cabinets will always status effect bags which have more carry than hand containers.

I am considering putting the smaller backpacks in container slots so there is a clear line between a backpack you can quick swap and the larger carry rigs for ammo and large amounts of bulky items like machine guns etc.
Moon-Shadow 3 Mar @ 8:38am 
The link above should be made clearer than just sticking it in a word where apparently many still overlook the new version.

Which fixes some of the issues that occur with the mod over time through game updates from the developers.
Moon-Shadow 3 Mar @ 8:35am 
Important the mod is also almost outdated , at the top is a link that leads to a newer customized version.

I'm not playing at the moment so I haven't looked at the other one yet.

This backpack mod with load mechanics already existed before the developers added the mechanics, the new mod is supposed to fix the problem of the additional overload.

The overload from this mod was also much weaker before the game update.

Originally there wasn't even a backpack, so the basic model that exists in this version with 9 slots has one less than what the developers made with 10, this one with 9 you don't even notice the load.

Only the Typs from Heavy Load Backpacks make you very slow, but it's still faster to get and take something fully loaded than to have to go somewhere several times, and extremely slow with the ammunition boxes and railgun shells, on End go with this for Loot.
Moon-Shadow 3 Mar @ 8:35am 
Heavy weapons cannot be carried in original containers and also not in these backpacks, only in Cupboards and Hands and waist Place.

Unfortunately, they can only be carried in the heavy weapons Slots if you install one of these in this backpacks.

Otherwise one that you hold in your hands.

Everything that goes into the hotbar also goes into these backpacks, except for a mod that makes heavy weapons usable for the hotbar, nothing has been done to make backpacks work.

There is a hotbar mod where all original heavy weapons go into the hotbar, which also ignores the weight of the weapons for the hotbar because there is no weight system for them, just as there is no weight system for clothing and no weight system for medical cases from other mods that are for the hotbar.
Stephen Hawking 3 Mar @ 7:42am 
oh and most importantly, do different items have their own weight added. and are all modded weapons/items supported? would be really funny if filling the backpack full of large machineguns weighing like 10 kilos each would only slow me down as much as putting 5 bottles of beer in it
Stephen Hawking 3 Mar @ 7:39am 
a backpack giving me a flat weight value is fine. but filling it more slows me more? sure thats realistic, but i dont want it, neither do many others.
Stephen Hawking 3 Mar @ 7:38am 
do i seriously have to keep clicking off cool backpack mods cause they dont contain a patch that removes the weight system
Stephen Hawking 3 Mar @ 7:37am 
if only youd have made versions without encumbrance for those that dont wanna have to deal with the uber-super-tarkov-omega-realism of weight... this is barotrauma not tarkov bro, cmon.
Moon-Shadow 4 Feb @ 12:38pm 
Weapon Holder

That's the name in the editor, and that should also be the name in the “Fabricator”.

In a Barotrauma Wiki looked at what it is called, because my game is in German and these things are then called differently, and I no longer know what it was called.
Moon-Shadow 4 Feb @ 12:35pm 
The shelf is also built and then you put it on the wall, but it can only carry 1 per bracket.

There are submarines that also have such "Weapon Holder", they are originals in the game, but this mod here makes it possible to build them in a running game and insert them into a submarine, so you don't have to equip the submarine with them in the editor beforehand.

I forgot how to put them on the wall, so the back walls, it's a bit awkward if you don't customize submarines yourself in the running game, I only use submarines where you don't have to customize anything so no rewiring.

From the Time i use this mod only used 2 submarines, one that doesn't have enough space for mounts so I stored one in the “Fabricator” and use one. / And a submarine that already has "Weapon Holder" where I have 2 characters with a backpack and one on a "Weapon Holder".
Danklouis284 4 Feb @ 12:30am 
@Moon-Shadow I did use the forked version for the latest Barotrauma. I looked for many containers that can possibly store these backpacks but none of them will allow it.
Moon-Shadow 2 Feb @ 9:53pm 
At the top is an info that you should use the newer version of the mod, from the Link.

This mod contains and the newer version should also have it, in the “Fabricator” there is a recipe with which you can make a holder that you can make in submarines on the walls, to these go these backpacks.

Maybe in the other mod it also goes into a closet, at the moment I'm not playing and haven't gotten to look at the other mod yet.
Danklouis284 2 Feb @ 9:20pm 
I can't put any of the backpacks in a Shelf or any Cabinet. Is there any way to store these backpacks?
Coonie_Dew 1 Feb @ 7:23am 
question with the scooter backpack is that just like a flat % increase to swim speed or is it more like propulsion with the scooters?
Draconis🐊 12 Jan @ 7:59am 
Thank you!
_]|M|[_  [author] 12 Jan @ 7:54am 
@Draconis🐊: I've put a disclaimer at the top of the description linking to your fork :steamthumbsup:
Draconis🐊 11 Jan @ 6:25pm 
I removed the always status effect on every backpack slot and the weight affliction tracker along with making all of the sprites compressed by being divisible by four.

My version is updated to work with newer ammo types and other issues this older mod had problems with along with being much better about not causing huge amounts of lag.

Since this mod is no longer updated I will try to keep the fork updated as best I can, submit any feedback over there.
Moon-Shadow 27 Nov, 2024 @ 11:45am 
Single Player.

The huge backpacks I do not use anyway there are only 2 where made on holders, because of submarines empty gun ammunition and railgun shells, and the other because of other stuff.

I use 2, 1 big weapon and 9 slots, and the one for ore which has 9 normal slots and 6 ore, the one for ore for my combat Diver to go out and the one with weapon slots for stations against pirates and all beacons.

I don't remember but I think I last used the medical version for Art too, started again shortly afterwards and since then 2 months have passed where I didn't play, so I don't know if I liked it anymore. / Made a break because of another submarine to new build, and 1 Guid in 2 languages with 2 things you can only do yourself because there are no mods for it which is useful for the submarine as level 3.
Moon-Shadow 27 Nov, 2024 @ 11:36am 
Actually the developer is to blame for the backpack mods looking bulky, because they made a visually tiny backpack that made 12 compartments or is it 10, the original is not changed the mod was already there before the developer came.

Yes, some of them should be optically a little smaller, the really big ones look like this in real life you would fall over with them, even when they are empty.

This mod is based on backpacks that are visually stable under pressure.

In the game there are some things that should not be able to withstand this pressure in Barotrauma, for example bottles containing medicine, which are made of normal glass that strangely enough is created out of nothing when this medicine is produced.

The developer wants to make so many things more real, and then makes a visually tiny backpack with 10 or 12 compartments.
SAMDALORIAN 27 Nov, 2024 @ 12:07am 
You should totally redesign or resprite some things (the backpack itself and the holsters mainly) I feel like they’re way too bulky on my character. Maybe an option to choose between which sprites we would like to use??
Moon-Shadow 24 Jul, 2024 @ 1:55pm 
"The Forever Winter"

The game will not fail because of the mod “Modular Backpack”.

Problem could be because of robot design, it directly imitates “Wanzer” suits from “Front Mission” / Advantage the rights have somehow no fixed owner.

So they can copy whoever they want if they have free content rights.

But at least you can see such ideas “Modular Backpack” somewhere else.

Maybe there is something in the game that will be included in a mod in Barotrauma.
Moon-Shadow 24 Jul, 2024 @ 1:47pm 
"The Forever Winter"

Just use a “Modular Backpack” to upgrade your stuff, instead of other games where it's mostly suits, and rarely anything else.

The preview for the minimum system requirement should still change, otherwise very few with high-end PC's with high i7 and medium graphics cards, let's see how the game will be.

Only the mod “Modular Backpack” has optically several different, in the game, however, currently all optically the same, if the game is finished and that would be like the mod, then it would be well imitated.
The Holy Buttercat 24 Jul, 2024 @ 12:17pm 
oh HEY a GamE CAlleD "FOREveR wINteR" stoLe THe IdeA GuYs
Moon-Shadow 8 May, 2024 @ 11:49pm 
Just tested in the editor, put all 4 backpacks with built-in scooters in a submarine, plus batteries that I don't have to search for.

And test started when you have inserted a battery in the marked compartment.

And when you are in the water then turn on the movable button that you can pull anywhere.

Consumes energy even without driving, but only very little, so to turn on and off.

Normal movement for slow movement, and Run moving for fast movement.
Hapcube 8 May, 2024 @ 10:19pm 
Scooter no longer works? Can't figure out how to use it with a battery inserted.
Moon-Shadow 4 May, 2024 @ 7:10am 
It is designed to be built into a rucksack as a component.

Since there is the possibility to attach it together with a small one to a backpack.

So you can have a large weapon with you where the belt would otherwise be, and still use a backpack.

Such a backpack that has a holster is useful if you have heavy weapons from mods that are not made for the normal inventory and are not counted by heavy weapons in the inventory carrying mods.

-

Strangely enough, you can also wear the holster instead of a belt, but it doesn't help because it only has room for 1 weapon.
Neptune 4 May, 2024 @ 2:48am 
how do i use the weapon holsters?
RAT FELLA 14 Apr, 2024 @ 1:20pm 
holy fuck wicked mod. The working holsters make me feel so badass as I get torn apart by mudraptors
Moon-Shadow 11 Apr, 2024 @ 2:06am 
My game is in German and the mod is in English.

It works for me.

How would I recognize that something is not running correctly. ?
Nyx (She/Her) 10 Apr, 2024 @ 8:49pm 
Reminder: you need to not use language file overrides or you brick the sub editor's presets for any language you touch
Moon-Shadow 26 Mar, 2024 @ 2:15am 
I need the backpack mod, there are like no other backpack mods that have a place for a heavy weapon, just too many mods with cheat backpacks that have way too much space with no drawbacks for the amount that goes in, and also have no place for a heavy weapon.

It makes no sense that you can't wear a belt if you want to carry a heavy weapon on your back, the belt is not on your back and was still in the game before the backpack, and heavy weapons are not worn on the hip are also worn on the back in the game.

And there are mods that make heavy weapons portable in the inventory, but this only refers to the original weapons.

I don't need more weapons that are almost like the originals only stronger, just to be able to carry heavy weapons in the inventory because someone adds more weapons to his mod.

You can't even find a single mod that removes the psychosis effect from the "Alien Pistol", only ones that change all the other weapons.
Moon-Shadow 26 Mar, 2024 @ 1:55am 
How should this mod make that NPC disappear, it only brings backpacks that have a few negative values, but have other functions that are useful.

Changes the normal belt so that it has additional stats.
Moon-Shadow 26 Mar, 2024 @ 1:55am 
Stow backpacks.

The weapon holder, can be built as above, i.e. in the Fabricator.

In the editor I have made these on the wall there go all kinds of backpacks on it, of course only one per holder.

I just don't know how to get these parts on the wall anymore, in another mod that also has things to place, something is indicated with E hold or press while holding mouse buttons on the wall, should then work the same way here.
chelovek 25 Mar, 2024 @ 11:27pm 
why does this mod break dynamic europa? NPCs that give improvement and the like disappear.
I3eauLeBoi 15 Mar, 2024 @ 4:17pm 
Nevermind i realized that this mod is abandoned pretty much.
I3eauLeBoi 15 Mar, 2024 @ 4:12pm 
Where do we stash these modular backpacks when not using? Cant put it in lockers. Nor locker backpack slots.
Cs Li 9 Mar, 2024 @ 8:26pm 
I found a UI checkbox on the top right of the screen for toggling the light.
Moon-Shadow 18 Feb, 2024 @ 8:17pm 
I don't remember how it was with the light where I looked at everyone in the editor, because only certain ones have a light, and where I tested it there was unfortunately no movable one as it would be more useful.

I don't know if this backpack needs a battery, it would have a marked inventory space for a battery.

There is either a small button near the inventory, or somewhere else if it is different from player to player. / There is a button that you have to press.

If there is no button and the light is not on automatically, then some mod is doing something about it or an update of the game has caused the light to stop working with this mod.
👁️⃤Singu ꧅🥲⃤⃞⃟ 18 Feb, 2024 @ 5:45pm 
How do you use the Light from the Backpack.
MDK 5 Dec, 2023 @ 1:39pm 
Dead mod, don't bother.
Moon-Shadow 24 Nov, 2023 @ 9:49am 
Cabinets now have new places where suitcases go in, it would be good if you could also use these places for these backpacks, like the backpack what the developer made, they also only go on the suitcase place.

The problem is the wall mounts that can not be built originally, and are customized by the mod that you can build them, no matter how much space is in a submarine I can not build them anywhere.

Also tested in the editor in a Dugong where also made extra space that nothing is in the way, where I built one directly and wanted to attach it to the wall as you would install it in a campaign in his submarine, but it goes nowhere where.

My diver carries one that not Restriction, and a heavy load version stored in the manufacturer, which I always have to take out when I want to make something that needs all the places from manufacturer.
Moon-Shadow 24 Nov, 2023 @ 9:37am 
Yes to all Time.

You can recognize mods when they add things without changing or replacing original things.

This mod uses the original items.

Important for things that need oxygen bottles, only the no quality have, others do not work, so buy if you do not have a character who can still build them without quality.

For things that need more places than the manufacturer has, only works with submarines that have an attached cabinet, if the inventory does not count.