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Namakura Class Stealth Submarines
   
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19 Apr, 2023 @ 10:31am
22 Jul, 2023 @ 10:21am
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Namakura Class Stealth Submarines

In 1 collection by LePrau
Amity Servermods
11 items
Description
Namakura Class Prototype
Stealth Submarine for personell and cargo transport

In case your crew has no captain, medic or security:

There is an ID card in the small cabinet next to the nav console on each ship. It has captain privileges and can be used to access closed lockers.

Server host should make sure it is either destroyed or kept secure.

Welcome onboard the Namakura Class, the silent running scout for safe transport and passage though the hostile waters of Europa.

There is one version for each tier, telling the ongoing development of the Namakura class. Start with an unfinished and only barely workable submarine, get the finalized prototype later on and enjoy a polished mass produced version in the endgame.

Originally posted by Cpt. Wolfii:
Got shortness of breath while in stealth. Morphine didn't help.

[This description mostly reflects the state of the Tier 2 Namakura prototype]

Having lost too many scientist and outpost staff to the depths of Europa, the Coalition developed a new stealth submarine that can run in a low-power mode with massively reduced sound emissions. The first crew has finished its evaluation and has gotten rid of the biggest flaws.

You may now get a submarine with an adaptive smart battery array, which supports the reactor on the default automatic control, takes most of the overvolting stress from the power grid and is able to run the sub for several minutes in stealth.

Sound emissions in stealth are so minor that the passive sonar can not even pick up the environment anymore, so either communication with gunners, or occasional orientation pings are required for secure navigation.

Be aware, due to the engine modifications for stealth, power requirement during normal operationis is much higher than on comparable submarines. In fact, full throttle can only be maintained with additional battery support.

The turret mounts cover most of the ships surroundings except for a blindspot behind the dorsal docking port which is only protected by one of the two discharge coils. To make matters worse, these can only be discharged from the engineering section. Also, the large turret mount covers the bottom, which is not the most-optmal-of-directions once the ship hit the ground.

All doors are automated, and open automatically using motion sensors as long as the adjacent sections are not flooded. Door controls override for several seconds and allow them to be closed or opened independant of motion sensors. If you notice them opening slowly, that's just you.

The upper docking port also serves as airlock. The dorsal docking port needs to be operated from engineering, but has indication lights for docking status. For proper docking on a beacon, good communication between command an engineering is needed.



The sub has been tested in vanilla campaign gameplay for several missions with a crew of 2 and 3, with and without Bots, as well as in single player. Certain values have been adjusted trying to keep it in balance with other Tier 2 scouts. In case no one plays medic, security or captain, there is one ID card next to the navigation terminal that grants captains privileges. Server host should make sure it is either destroyed or kept secure


All texts (labels, logbooks, ingame description) are fully localized and currently translated into english and german.
If you want your language to be supported you may translate the included XML files and message me.


Advantages:
  • comprehensive layout without dead ends
  • automatic battery subsystem with overvoltage protection
  • fast charge button in command room (load batteries at full speed) disabling overvoltage protection
  • power consumption and battery charge monitors in command room
  • airlock controls and battery charge controls in command room
  • stealth mode with very low sound emissions and power consumption
  • double airlocks
  • double docking ports
  • large ballasts that can almost compensate for one flooded compartment
  • additional status monitor in engineering
  • 2 small and 1 large turret hardpoint
  • a lot of ammunition shelves and also railgun racks in case someone wants to upgrade the bottom turret
  • depth charge with standalone ammunition shelf
  • fabricators and deconstructor, all linked to their cabinets
  • 12 crate shelves

Disadvantages:
  • engine with high powerdraw and only average speed
  • sonar ineffective in stealth mode
  • ballast pumpspeed reduced while in stealth
  • fabricators and deconstructor are shut down in stealth
  • ballasts are basically dark in stealth
  • no oxygen generation in stealth, not even in lockers
  • blindspot in front section, can easily be cracked by hammerheads, molochs, broodmothers and so on
  • blindspot lower back
  • ballast B infected with ballast flora will sink the ship and is hard to clean up if not dealt with early
  • super conductors are inefficient
  • electrical can easily get up in flames when switching to stealth while at full throttle
  • discharge coils can only be used from engineering and use a metric ♥♥♥♥♥♥♥ of power




From its shipyard entry:
The Namakura is a stealth prototype to safely transfer personell and cargo between outposts. Its automated flood protection doors make it almost unsinkable. Its two docking ports allow for docking at most beacons. The test crew figured that running in stealth puts a lot of stress on the electrical systems. Therefore an aftermarket SMART BAT system has been integrated. Stealth modifications on the engine lead to huge power requirements under normal operations.
2 Comments
Movadludanto 22 Mar @ 1:35pm 
Bots seem to have major issues with opening hatches, aditionally, why not just use the vanilla button door prefab instead of the jury-rigged manual setup which is damn-near impossible to manually click on if moving?
Jogni 21 Apr, 2023 @ 8:45am 
Very nice!