Total War: WARHAMMER III

Total War: WARHAMMER III

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Dwarf Lord & Thane Rune Golem
   
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Tags: mod
File Size
Posted
Updated
22.972 MB
20 Apr, 2023 @ 7:20am
17 Jun @ 5:39am
19 Change Notes ( view )

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Dwarf Lord & Thane Rune Golem

Description
Lord and Thane now can transform into Rune Golem.

These two Dwarf units are less effective in combat than Runelord and Runesmith, so they are less favored in the Dwarf Factions.

Because Lord and Thane doesn't have any Mount equipment, they can't make up for their low Mass weakness.

I want to improve that point. therefore They both become Large Unit their own way.

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Features

Lord and Thane acquire new transformation abilities.

They're a monster unit lacking in the Dwarf Factions and Lord has an Anti Infantry bonus by swinging the Axes. Thane swings Hammers and has an Anti Large bonus.


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Changes

Lord and Thane will acquire New Ability :

Wrath of the Ancestors
-Transformation to Rune Golem Form.
-Lord become Anti infantry giant. (Axe) at Rank 10.
-Thane become Anti large unit giant. (Hammer) at Rank 8.

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Balancing

-This unit is not an invincible.
-Don't ignore strategic & tactics and give stupid charge orders.


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Credits

This mod is based on the model data "A Peasant Mobster"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882906138

and rigging and animation asset from "_D3rpyN3wb_"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883357983

Thank you to A Peasant Mobster and _D3rpyN3wb_ for allowing to use the asset.


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Compatibility

-Maybe compatible with SFO. not sure.
13 Comments
ChopChop 30 Aug, 2024 @ 2:44am 
Anyone using my Skills Overhaul - i made this mod compatible with other skills mods. Thank you very much for this nice mod Backmechiusa :TalismanDwarf::TalismanCrown:
Reanimator 27 Aug, 2024 @ 6:25am 
does this conflict with skill mods?
Backmechuisa  [author] 31 May, 2024 @ 7:01pm 
@Mephisto
Yes. Cause it works same way like cathey dragon lord transformation
Mephisto 31 May, 2024 @ 4:08am 
hello, does the golem form benefit from the heroes item, and skills points?
Backmechuisa  [author] 29 Feb, 2024 @ 3:02am 
New Update : Rune Golem now has 'Construct' instead of 'Unbreakable.'
Backmechuisa  [author] 14 Oct, 2023 @ 4:31am 
@Hagrid
thats good idea. I changed it into skill node.
now, the wrath of ancestors skills are acquired through level up.
and fixed an issue that skill name are not displayed.

thank you.
Защитник кодоев 13 Oct, 2023 @ 5:19pm 
I would like to see rune golems as high level mounts for lords. Would be more balanced
비브o 5 Oct, 2023 @ 9:18pm 
it's still work?
Nyarlathotep 22 May, 2023 @ 2:12pm 
@Backmechuisa Thanks for the clarification.
Again thanks for the awesome mod and hope to see more awesome mods.
Best of luck.
Backmechuisa  [author] 22 May, 2023 @ 7:42am 
@Nyarlathotep
The approach between transform mod and mount mod is so different.
At first, like mount, I wanted to give the hero the ability to transform at a certain level.
However, getting mounts had to modify character modeling in the campaign map and complicatedly adjust various mod data about the character's motion in combat.
So in the end, the current method was simpler, I made it like this.