Total War: WARHAMMER III

Total War: WARHAMMER III

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Tomb Kings Faction Overhaul - More Powerful Nehekhara Spells: 古墓王派系重做 - 更强大的尼赫喀拉系法术
   
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21 Apr, 2023 @ 5:42am
21 Apr, 2023 @ 10:01pm
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Tomb Kings Faction Overhaul - More Powerful Nehekhara Spells: 古墓王派系重做 - 更强大的尼赫喀拉系法术

Description
各位好!

Hi everyone,

本人是一个十足的亡灵爱好者,从锤2到锤3大部分的游戏时间都花在了吸血鬼伯爵和古墓王两个派系上,然而愚蠢的CA把尼赫喀拉法系设计成了全游戏几乎最弱的法系,这使得我在游玩原版战役的时候极少让尼赫喀拉系法师出场,我决定改变这一现状,因此就有了这个Mod,希望能够丰富大家的游戏体验。

I think Tomb King is the coolest faction I’ve ever seen in TWWH. Sadly, the unreasonable CA gives this faction the most useless spells in the whole game. I want to change the situation. That’s why I make this Mod.

本Mod对尼赫喀拉全系6个法术进行了完全重制,需要注意的是,由于很多法术效果如今更加强力,它们的魔法之风消耗也随之提高。每个法术的具体改动内容可以参看图中表格,我在这里只解释几个不太容易理解的改动。

All 6 Nehekhara spells are enhanced in this Mod. Note that since these spells now are more powerful, they demand more mana cost to cast them. There’s a table detailing all changes in this mod. Here, I will only explain some of them.

0. 首先是一个通用改动:当你释放高级法术时,原本所有影响单个单位的法术现在都变为了AOE范围生效,这个范围一般是35m,但对佩特拉的惩击咒,这个范围是55m,这样它可以覆盖到更多的远程单位。

First thing first, the upgraded version of all spells is now AOE. The effective range is 35 meters for most cases. But for Patra’s Incantation of Righteous Smiting (Upgraded), this range is 55m, which makes it can give buff to more missile units.

1. 奈鲁的保护咒:现在增加了类似吸血鬼尼科之咒的回血效果,回血百分比为每秒0.5%,总回复量比吸血鬼略低,但同时提供物抗和伤害反弹,可以复苏阵亡的兵模。可用目标为没有到达回血上限的己方单位,不必须是亡灵单位,也就是说古墓的构装体部队,甚至盟友招募的活人单位都可以生效。高级版本为AOE且没有最大回复兵牌数量的限制(尼科之咒最多回4个)。

1. Neru’s Incantation of Protection: Now can heal your wounded units just like The Invocation of Nehek. The healing amount is 0.5% per second with the ability to resurrect dead soldiers. It has less healing amount than The Invocation of Nehek but gives your units physical resistance and damage reflection. Each unit can be its target as long as that unit does not reach its healing cap. Yes, this spell also effective on those constructs and even on living units. It becomes an AOE spell when you overcast it. (No max unit effected limits, of course.)

2. 塞霍姆特的骸骨风暴咒:现在有了更低的移动速度,也就是说它现在更像一个固定漩涡而非可随机移动的不靠谱漩涡,漩涡的扩张速度现在是一个负值,这代表该漩涡会将单位拖拽向漩涡的中心,应该能够造成更高伤害。除此之外最重要的改动是将它原本的可笑的21点100%不破甲伤害调整为6点纯破甲伤害,对重甲步兵也有了很好的杀伤效果。此外,该漩涡去除了火攻效果,可以更好地对付全家火抗的混沌矮人。实测如今骸骨风暴咒的效果大概相当于略弱的炼狱之门。

2. Sakhmet’s Incantation of the Skullstorm: The moving speed of the vortex has been decreased to 0.6m/s from 3m/s, which makes this vortex is more like a fixed one. Relax, it now becomes far more reliable. I also change the expansion speed of the vortex to a negative value, which allows the vortex to drag entities towards the center. The most important change to this vortex is that it now has 6 AP damage! And the basic damage of 21 has been removed. Now this storm can deal with the armored units such as jade warriors and the chosen. Besides, the ignition effect has been removed, which makes it have better performance against the Chaos Dwarfs.

3. 乌瑟霍普的干枯咒:现在可以让敌人无法移动。是一个非常强力的定身效果,同时会使目标暂时弱火,如果配套本mod修改后的佩特拉惩击咒给远程注火的效果可以打出瞬间高额伤害,法术过载弱火效果会大大加强。这个思路可以很好的处理类似吸血鬼骑龙领主之类的高威胁飞天单位。

3. Usekhp’s Incantation of Desiccation: Now makes your enemy CAN’T MOVE. Meanwhile, this spell now makes its target more venerable to flames. If you use this spell with Patra’s Incantation of Righteous Smiting (Which now imbue magical and ignition to your ranged units), you can cause huge damage in a few second now! This is an awesome way to deal with dragons and other flying high threaten units.

目前这个Mod可能有些超模,欢迎大家订阅后提供一些修改意见和思路~
【什么,你说混沌矮人?emmm...那可能这个mod也没有那么超模了……

This might be an OP mod, so I’m open to any reasonable advice!
(Wait, What? Did you just say Chaos Dwarfs? Then perhaps my mod is not that OP…


建议搭配我的古墓王军队重做mod一起使用:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2965672545

20230422更新,削弱了一些过于强力的效果,详见改动说明。



1 Comments
Mikecharat 22 Aug, 2023 @ 9:39pm 
hello. I am Korean and I am not familiar with English and Chinese. So I don't know what my meaning will be fully conveyed to you.

First, I always root for new mod creators. And normally I think the nehekhara spell is too weak except for recovery, so I applaud your willingness to improve it.

However, in my personal opinion, the buff level in this mode is too excessive. Each person may have a different opinion, but I think balance is important.

so I look forward to your potential as a modder and I have this mod saved but not using it.

Perhaps the biggest complaint people have with the nehekhara spell is its damage dealing. What if you improved this beyond buffs or debuffs?

mikecharat, cheering you on