Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Military Engineers Plus
   
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Type: Mod
File Size
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2.852 KB
22 Apr, 2023 @ 7:06pm
6 Jun, 2023 @ 10:32am
4 Change Notes ( view )

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Military Engineers Plus

Description
The Military Engineers Plus mod is a powerful addition to Civilization 6 that enhances the capabilities of your military engineers. With this mod, your military engineers will unlock sooner, be able to move quicker across the map, and use an extra build charge.

- Movement is increased from 2 to 3.
- Build charges are increased from 2 to 3.
- Military engineers now unlock with Engineering.
- The Armory is no longer a prerequisite.
- Fort improvement now unlocks with Military Engineering.

Whether you're looking to defend your empire against marauding invaders, or to launch a devastating offensive against your enemies, the Military Engineers Plus mod is the perfect tool for enhancing your strategic capabilities.

With its enhanced mobility, expanded construction capabilities, and overall effectiveness, this mod will give you a decisive edge in any conflict, and help you to achieve victory in even the most challenging situations.
5 Comments
[OG]CombatMedic02 12 Feb @ 11:44am 
:_warn: Warning: This mod causes Military Engineers to disappear from the Production/Purchase units UI after entering the modern/atomic era. :_warn:

I'm not sure when they disappear exactly but I definitely don't have them in the atomic era on the save I was using this mod on. (Despite them being there in the medieval era.) I disabled the mod, started a new save starting from the atomic era and after building the Armory I still had access to Military Engineers.
NullTheory  [author] 24 Jun, 2024 @ 10:24am 
Thanks for leaving a comment ill look into this at some point! :)
khajiit has wares in hdr 23 Jun, 2024 @ 3:17pm 
This mod makes Military Engineers inaccessible to Vietnam (their requirement is specifically an Encampment, where Vietnam's UD the Thanh replaces it). Probably a simple enough thing to patch, but I went ahead and unsubbed just because the other changes weren't lining up with how I was modding the game (it's me not you)
NullTheory  [author] 4 Sep, 2023 @ 8:51am 
It should work on Gathering Storm. If it's not working let me know, i'll take a look again at the deployment. I'm not aware of any mod conflicts.
nbmcgarvey 3 Sep, 2023 @ 4:51pm 
Is anyone aware of Mod conflicts on this one? I can't seem to get it to work. Thanks.