Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

156 ratings
Slower Calendar Flow
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1.766 MB
25 Apr, 2023 @ 2:26pm
9 May, 2023 @ 2:26pm
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Slower Calendar Flow

Description
Information



This is a small script mod that makes every day lasts 2 or 4 times longer from vanilla speed. It doesn't affect day/night cycle, produce rates or profit from selling stuff. It only affects calendar flow.

Usage


While in game, open script tab from left menu and click on "Turn Calendar Flow 2X Slower" or "Turn Calendar Flow 4X Slower". To deactivate it, click on "Turn Calendar Flow Back To Normal".
Activating one of scripts while other already running will deactivate it to prevent possible conflicts.

If you want day be X times longer than normal but not satisfied with given options, then go to mod folder and change value "MaxMultiplier" in "TimeFlow2.txt" following guide in code.

Update:
I made an attempt to fix bug with date being stuck on Jan 1st indefinitely even when no scripts are running. For this I had to change overall logic and make that script doesn't work from Dec 30 to Jan 1. Additionally if you still encounter some problem (with any script that affects time flow) there are new script that fixes your time flow and manually sets your date to Jan 1st of current year.

Important


If you want to use Timemaster script mod, please stop this script before playing with your date. These two mods affect time flow and incompatible.

If you started script and nothing happened, make sure that your game is not on pause. Scripts starts only on unpaused game, no need to click on icon multiple times. This applies to all script mods in workshop.

If you manage to brake your save while using this or any other script mod, go to your save folder and delete runningScripts.bin file.


Workshop


Lex713 Workshop: Click Here

Support new mods on these platforms


[www.patreon.com]



[ko-fi.com]

Also join my server


[discord.gg]

And check our website


[foxforge.studio]

Credits for fox image goes to catalyststuff on Freepik
Popular Discussions View All (3)
14
5 Oct, 2023 @ 5:37am
Technical Support
Lex713
2
29 Jul, 2024 @ 12:51pm
hello admin, can make workdays modifier? :steamhappy:
nigel
0
5 Feb, 2024 @ 6:41am
Some issues I've noticed
GameBurrow
77 Comments
Raudskeggr 25 Jul @ 12:17am 
Wow, sorry to hear about the author of this script. My best wishes for a fast recovery.
Lex 2 Jun @ 6:30pm 
The creator of this mod is currently battling cancer. Don't expect any improvements on this or any other creations in the short term. All we can do is hope that Lex wins his fight. Because is a beautiful person who has given so much to this community. And I'm sure, will give us so much more in the future. <3
PeaceDeaf 2 May @ 7:41am 
is there a way to increase the waiting time for citizens at bus stops, work shifts, and the like? It's just that the transport takes a very long time to move, it feels like the transport is traveling at a speed of 1 km/h, and the game is writing 60 km/ h. While the bus takes people to their destination, they are running out of time on the road.
Nicky 3 Apr @ 7:56am 
Is there a harder reasearch mod that i can use in conjunction with this mod ?
ttr 16 Mar @ 2:23pm 
Here is idea for 2x/4x events.
If you can check is an event was scheduled/occurred, don't roll-back to begging to a day, but add +1/+3 more roll-backs to following day.

So if You play on 4x and even was occurred on day 11, do only one iteration of day 11 and 7 (4+3) of day 12. This would mitigate that issue.
SgtDevRupesh 12 Feb @ 10:53pm 
For some reason when using the script it doesnt completely slows the time, vehicles get 3 years of usage just in 1 month of game with 4x slow speed (especially when fast forwarding).
Borjär Johnson 28 Dec, 2024 @ 4:46am 
Harvesting with this script on will be interesting, since you have double or 4 times the time to sow and harvest but also the grain has to last a very long winter O__O I am just starting out, built the biggest grain storage that fitted in my setup. Has anyone tested this yet?
Borjär Johnson 24 Dec, 2024 @ 12:23pm 
Genius. I looked a bit at the workshifts and with normal speed, a day seems to be around 6 hours, so 4x slower is the most realistic setting, while you will wait very long for good vehicles at early start :D But you will feel better because you'll acomplish more before you've reached modern times. I recommend activating static sun, otherwise they days look weird because the sun twitches back with every click. Also no catastrophes enabled. when winter starts, the snow sometimes appears/dissapears several times but that's barely noticable when you concentrate on building.
javille 6 Oct, 2024 @ 12:46pm 
Bonjour, le scirpt ne fonctionne pas avec biomes dlc
Coffee Daemon 26 Aug, 2024 @ 3:29am 
As much as I love this, a "light" earthquake just set 17 fires and 2 building collapses, as it happened 4 times in a row. I know you've said the multi-quake cant be stopped, but is it possible to weaken the earthquake proportionately? Secondary quakes arent uncommon irl, but damn having to rebuild a third of my town is draining.