Oxygen Not Included

Oxygen Not Included

387 ratings
Portal Network
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File Size
Posted
Updated
10.289 MB
27 Apr, 2023 @ 11:08pm
30 May @ 7:50pm
20 Change Notes ( view )

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Portal Network

In 1 collection by tyrian
tyrian兴趣使然的Mod合集
7 items
Description
the dupes are no longer stacked

November 29, 2024: Fixed the error issue in the latest version. If you not successfully retrieve the update, please try updating the mod to the latest version.

Update Log
November 29, 2024: Fixed the error issue in the latest version.
March 1, 2024: Fixed the error caused by the update to version 596100.
December 22, 2023: The issue of duplicants occasionally getting stuck has been resolved;A new duplicant teleporting animation added; Enhances the performance of the "anywhere door". Merry Christmas!
October 6, 2023: Fixed the crash issue caused by the October quality of life update.
June 16, 2023: Fixed the crash issue caused by the June update.
May 1st, 2023: When a new PortalCube is created, some basic elements will be automatically unlocked to avoid the problem of being unable to filter them, But it is still necessary to make bottled elements to unlock more gases and liquids; The joy reaction of Anywheredoor has been temporarily removed (this caused a bug); Filtering elements will no longer directly erase stored elements.

Portal Network

The remastered version of the Portal Cube includes redesigned buildings and five new ones.
  • Liquid\Gas\Solid Portal Cube : Animation remake, entrance and exit moved above the block, added pipeline output function, supports various operating modes (only teleportation, only reception, teleportation + reception, only storage, storage + pipeline discharge, reception + pipeline discharge), added copy settings function, manual material discharge function,Completely insulated, impermeable to water and air, and resistant to compression.

  • Any Where Door: A 1*2 building, a brand new commuting method, build and select a channel to establish a portal network, duplicants can instantly teleport to the nearest Any Where Door to the destination, the duplicants will automatically navigate, after construction, a channel needs to be selected to start operation, the portal network between different channels on different planets runs independently (channel 1 can be set in the base, channel 2 can be set outside the aerodynamic suit inspection station), cannot cross planets or rockets, and adds a sparkling joy reaction (only supports duplicants with this trait).

  • Warp Portal: A 2*3 building, After selecting a duplicants , it can be automatically teleported to the bound target Warp Portal, without the need for charging or manual operation. This time, after this teleportation, all missions and resources on the target planet can be correctly recognized, and it can cross rockets.

Bug Report

If you encounter a bug, please go to my Bilibili homepage[space.bilibili.com] and message me privately.

Special Thanks
The preview gif includes Aki's mod "Backwalls", and I also thank Aki, SGT_Imalas, PeterHan for their help. And of course, thanks to my friend Lüks Artvin for his great support

To-Do List







Popular Discussions View All (1)
0
17 Mar @ 7:45am
Automation disables portals from outputting
Fralee
299 Comments
코코리코푸 10 Jul @ 1:17pm 
I'm really enjoying this mod.
- Liquid\Gas\Solid Portal Cube is the lifesaver of my base. However, when I try to dismantle a Portal Cube, the Dismantle Capule from your other mod, 'The Capsules 2.0', often fails to dismantle it. All other structures can be dismantled with the Dismantle Capule, but sometimes only the Portal Cube fails to dismantle. It's not a problem since the dupes can just dismantle the Portal Cube, but I wanted to let you know about this.
- It would be nice if I could specify a color when building an Any Where Door so that I can distinguish the network channels that Any Where Door uses. (It would probably be hard to implement a feature where the portal automatically glows a different color depending on the channel I choose, so choosing a color when building it would be best.)
tobkipk 9 Jul @ 12:52am 
can you make a configurable option for how much portal cube store? Because I sometimes use them for ventalation and I dont want to waste tousands of kilograms stored in the cube. I apologize for my bad spelling, english is not my mothertounge
Oxsen Euroh 8 Jul @ 9:00am 
update please:steamhappy:
闲者 1 Jul @ 6:03pm 
mod描述似乎没用utf8写...游戏内看的描述是乱码?
tanyoyo 15 Jun @ 8:49am 
可以考虑做一套能放在普通砖块下层的液固气传送装置吗,类似隔壁传送端口MOD那样,只有实体方块后期想造景时还是有点影响2333,还有传送门放置后就不能在后面造背景了,但是可以先造背景再放传送门,这个是设定还是BUG来着
Rabbit 9 Jun @ 7:23pm 
I've also had some dupes get stuck in a suit, portal out, portal in, unsuit loop forever, but they mostly run to a portal and stand there until they die.
Rabbit 9 Jun @ 7:20pm 
Dupes seem to mostly get stuck when they're using portals beyond a checkpoint. Never had anyone get stuck in the interior of the base, or if i let them bypass the checkpoints by setting an exterior portal to the interior channel. Checkpoints/suits break the logic somehow. They stand there idle at the portal "returning the suit."
tyrian  [author] 7 Jun @ 7:17am 
@Brandy Apple thanks for your valuable feedback, I'll check it again
Brandy Apple 5 Jun @ 7:45pm 
Still getting dupes caught, though it seems a little less common. I did have one dupe get caught in a freshly-built portal I hadn't even connected to a network yet, which was hilarious.
I only seemed to get dupes getting caught once I expanded the network to about five portals. I had only two portals built there for a while, and no-one got caught despite the portals seeing heavy use.
tyrian  [author] 31 May @ 2:20am 
@Brandy Apple it works fine now or not ?