Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Mineable Dwarf Planets - Beacon Addon
   
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Tags: Mods
File Size
Posted
Updated
152.088 KB
29 Apr, 2023 @ 5:25am
1 Jul, 2024 @ 12:35pm
3 Change Notes ( view )

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Mineable Dwarf Planets - Beacon Addon

In 1 collection by SirCampalot
Extended Tech Tree Mod.
32 items
Description
Addon for Mineable Dwarf Planets. 50% chance an additional Mineable Dwarf Planet will spawn which will always have an FTL beacon very close to it, so you can hyperjump back and forth to it.

This mod can be enabled and disabled during your current playthrough, but it needs Mineable Dwarf Planets enabled to function properly. You can get Mineable Dwarf Planets here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893554386

Mineable Dwarf Planets are huge asteroids containing custom resource nodes which will drop mostly iron and copper, but also some carbon, tritanium, uranium and gold (and some diamonds).

This addon will spawn an additional Mineable Dwarf Planet, so there is at least a 50% chance you will have 2 dwarf planets in any given star system.

This additional Mineable Dwarf Planet can be found in a similar way to other rare asteroids, if it spawns. Once you get close enough a question mark will appear. There will be an FTL beacon right next to it which you can jump to once you discover it. You can jump to a station to sell off all your loot, then jump back to continue mining :)
6 Comments
SirCampalot  [author] 13 Nov, 2024 @ 2:30am 
@The Senate: I've been unable to reproduce your error. It's working just fine.
I've found the dwarf planet with the hyperjump beacon ingame (alongside the base dwarf planet), which means this addon is working for sure.

Your fix would be quite worrying if it were true, as it would mean the vanilla game would have trouble parsing .rules files correctly.

At best I can guess your error is caused by some other mod that makes changes to how ships are spawned (asteroids are technically also ships), but it's unlikely this mod is the cause of your issues and very unlikely your fix truely fixes your issues.
SirCampalot  [author] 13 Nov, 2024 @ 2:13am 
@The Senate: Thanks for the report, I will take a look at this.
This is an odd one because everything after the // should be ignored. If it really isn't, it seems like a game bug to me since the game shouldn't even be reading this text in the first place.
I'll report back if I find more and hotfix if necessary.
The Senate 13 Nov, 2024 @ 1:54am 
Hi there,

Issue in this mod currently, causing RouletteWheel errors. Fixed by changing line 34 of moreofhoxxes6.rules:
HideIfUnexplored = true // true (false = altijd zichtbaar) --> HideIfUnexplored = true // true (false ? altijd zichtbaar)

Cheers for the mod!
SirCampalot  [author] 1 Jul, 2024 @ 12:35pm 
Version 1.1.0 supports Cosmoteer 0.26.2.
Previous versions of Cosmoteer will no longer work with this mod due to changes in how asteroids are spawned.
OnlyNimona 7 Nov, 2023 @ 9:22am 
nice, TY
SirCampalot  [author] 28 Jun, 2023 @ 8:46am 
Version 1.0.1 updates the supported Cosmoteer version, to get rid of the "incompatible mod" message.
No other changes were made.