Conan Exiles

Conan Exiles

83 beoordelingen
Compendium of Crawling Chaos
6
4
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
139.022 MB
29 apr 2023 om 6:08
26 apr om 7:09
38 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Compendium of Crawling Chaos

Omschrijving
MOD ID: 2968782569 The Compendium of Crawling Chaos is a custom sorcery mod adding additional spells and utility to Conan Exiles Age of Sorcery 3.0. The mod uses Funcom?s sorcery system for rituals and spell casting.

Credit
This mod is a remake of the former ?Tome of Forbidden Arts? mod by Derken. I have recreated some of the original functionality from scratch. Derken was super helpful in helping me get started. Thank you!

Also thank you to Juvilia of ?Juvilia?s Crabby Fashion? for helping me out with Blender and Nvidia Apex; and Celeantor of ?Better Sorcery? for their help getting an actor component working. And thank you to all the modders in the Conan Exiles modder discord for their help and answering my on-going questions.

All assets in this mod are native to the Conan Exiles devkit.


For a full list of features and spells, please see the following user guide. This is the only documentation I will update going forward.

68 opmerkingen
Shotgun Solutions 16 jul om 5:42 
I'm so glad I found this mod! You recreated my old favorite mod and improved it! Nice work.
Amygdalan Arm 7 jul om 4:52 
Aaaah, okay! Yeah from what I'm seeing he mostly uses the animations from the demons in Siptah, which use the same skeleton I think? But slightly different animations, I believe!
iNDUSTRY13  [auteur] 6 jul om 10:19 
@Amygdalan Arm I dont think that I've adjusted the base animation in any way that I recall. It uses pre-existing animations with re-coloured particle effects. He's basically a resized, re-coloured Thag. So it may be part of the already existing animation. When I'm in devkit next, I can take a look at it because now I'm curious.
Amygdalan Arm 5 jul om 7:14 
Hey! First of all, absolutely phenomenal mod - I genuinely can't play without it anymore, because it offers the expansions to sorcery that I feel have been missing and made it feel incomplete after a while. I also adore that it still lies in line with the lore, and it's been very fun, even if initial setup was a bit daunting.

I didn't know if I should put this here, or if it's intentional, but I think I might've found a bit of a bug with the animations of the Rage Demon, though? Whenever he swings his weapon, he seems to grab it far, far higher than the swings would suggest, and while it's functional, it makes it look a little strange? I'm not sure if that's something only on my side, or if this is normal!
iNDUSTRY13  [auteur] 15 mrt om 0:28 
@igotsmeakabob11 Unknown. I haven't played with any other sorcery mods installed, so I have no first hand experience.
igotsmeakabob11 14 mrt om 22:00 
Are there any conflicts with Celeantor's Better Sorcery?
MTBear 9 mrt om 7:46 
@iNDUSTRY13 sounds good. idk why they made him so slow for.. would have been a more interesting fight if he had higher speed.
iNDUSTRY13  [auteur] 9 mrt om 7:39 
@MTBear he'll catch up or teleport to you eventually.
MTBear 9 mrt om 7:16 
@iNDUSTRY13 Damn, that man moves slow haha but i'll give it a whirl anyway, I like the undead peeps
iNDUSTRY13  [auteur] 9 mrt om 5:37 
@MTBear Yeah, bro does move slow. I think I actually sped him up slightly from the base model Kinscourge, but he still takes his time.