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I didn't know if I should put this here, or if it's intentional, but I think I might've found a bit of a bug with the animations of the Rage Demon, though? Whenever he swings his weapon, he seems to grab it far, far higher than the swings would suggest, and while it's functional, it makes it look a little strange? I'm not sure if that's something only on my side, or if this is normal!
@Seros Senric My decision to give admin more control won't please everyone. When Tome of Forbidden arts broke (RIP), I created this mod for use on the roleplay server that I play on. The admin there wanted more control over how and where players learned sorcery.
For now the easiest thing for you might be to wait until everyone who wants sorcery has unlocked it the vanilla way and then only enable the mod after that.
Personally I think the removal of the Tome of Kurak and the admin placeables as alternatives should be a separate mod as it is quite different to the theme of the mod it's replacing and judging by the discussion I've seen concerning the two mods it does seem to cause more problems than it solves.
Besides, there were already mods that let you remove the tome from the grotto that were completely compatible with the Tome of Forbidden Arts if you wanted to use them. I'm a big believer in trying to separate mod concerns where possible, and "cool new spells" is a very different concern to "remove easy access to sorcery"
There is no way to setup easily? Not even recommendations of where in the world to put these new grimoires for a good immersive experience? I'm just supposed to cheat tomes in wherever I like?
As a solo/small group player, this is a very strange design decision to me. I don't want to have to mess around with cheats and manual setup, I know nothing about servers, I have limited knowledge of the game world... I'm just trying to immerse myself in a cool game with my buddies... at least a more detailed setup guide for basic users would be appreciated...
That said, you should still be able to grant players the necessary feat.
1: On our character who were level 45 when we added the mod, leveling up our Tome of Kurak didnt reveal any folios.
2: I made a new character (after the mod had been added), leveled to 45, then began leveling my Tome of Kurak. When I went from the 913058 tome to 913059, the abyssal folio 13131402 popped up.
This leads me to believe that if your character *would have* already gotten the folios if the mod was on the server from the start, they *wont* get it upon adding the mod. I'm not sure if that can even be fixed or not, but just wanted to share.
I doubt there is a mod conflict in this specific case, but in the event there is, you will need to decide which mod you wish to give priority by putting that mod lower on your mod list. I haven't tested my mod with any of the other sorcery mods, so I can't rule out incompatibility. If it were up to me, I would give Sorcery Tweaks priority, as I believe that mod has a lot more customisation available to you. You may want to prioritise what that mod adds to your server's sorcery if that's the case.
Thank you for the compliment. I'm glad you're enjoying my mod!
I'm worried they are supposed to be showing up but another mod is messing with it. BTW, thanks a ton for making and maintaining a mod like this. It sounds like exactly what our small group wanted!!!
Again this is an all users thing for my servers, and going by how this seems rampant amongst multiple servers, I suspect its something to do with gportal itself.