Team Fortress 2

Team Fortress 2

518 ratings
Toucan
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74.575 MB
29 Apr, 2023 @ 9:09am
11 Aug, 2024 @ 6:36am
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Toucan

Description
https://i.imgur.com/3KkdHYH.png They say that in the jungle, only a brave heart and a couteous tongue will keep you alive. Not true! It turns out that high-calibre weaponry and experimental technology will do just as good. Toucan is a new take on Special D
Popular Discussions View All (1)
0
18 May, 2023 @ 11:41am
[US-Central and US-West] Servers hosting this map
AlphaBlaster
25 Comments
Suna  [author] 14 Aug, 2024 @ 3:18pm 
You're right... time to make another one
Katsu! :3 | #HumbleBumbleTF2 14 Aug, 2024 @ 12:02pm 
Really feel like the thumbnail kinda suffered from the reworked artpass. Nowhere near as appealing of an angle
Serge Ivanov 29 Jul, 2024 @ 1:39pm 
Interesting idea, I feel like I might actually play SD if this gets added. I like how defensive the australium area itself is, it doesn't feel like an afterthought. Not sure how I feel about the constant decay while you're carrying it though.
Lullaby 8 Apr, 2024 @ 5:03pm 
It's a very cool and fun map, however I would love it if you updated the map to remove the constant debug outputs of the (presumably) timer from carrying the australium to console.
Agenttech4774 14 Sep, 2023 @ 6:12pm 
We need more Special Delivery maps.
MCL15  [author] 19 Aug, 2023 @ 3:51am 
Gaming indeed
TheVoiceOfEllis 25 Jul, 2023 @ 10:23am 
+rep Map Would Look Good For Summer Update, Hopefully Will See It In 2024 Or Some Time In The Future!!!!
Suna  [author] 19 Jul, 2023 @ 3:46am 
Yeah, the Island from the Incredibles (Nomanisan Island) was a big influence.
A round timer is coming in the next version.
k4far 19 Jul, 2023 @ 2:19am 
Did the map take inspiration from Syndrome's island in the Incredibles movie?

My main concern with map is that it might be too easy for fast class to grab the item and deliver it quickly, making matches end too soon. How about increasing the required number of payload deliveries to 3-5 times. An additional condition for the game to end could be a timer.

It took me little time to move from the blue team's end of the map to the red team's end of the map.

I have mixed feelings about having medpacks and ammo inside a vent -it might encourage players to camp there.

My concerns are insufficient game length, lack of alternative conditions to end the game.

To improve the player experience, I would suggest adding an animation that shows how australium is produced before players pick up the payload. Additionally, it would be fun to include easter eggs, such as Mann Co branding, Saxton Hales' hat or references to TF2 characters, on the map.

Good luck.
Suna  [author] 18 Jul, 2023 @ 11:44pm 
Yes and Yes