Kerbal Space Program

Kerbal Space Program

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starship full stack (spaceX) 1.3
   
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Craft
Craft Type: Ship, Robotics
File Size
Posted
945.719 KB
29 Apr, 2023 @ 11:25am
1 Change Note ( view )
You need DLC to use this item.

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starship full stack (spaceX) 1.3

In 1 collection by Shard
Accurate recreations
50 items
Description
a size-accurate, stock starship on a superheavy booster making the starship full stack. it is as accurate as possible with 33 raptor engines on the booster, 3 raptors, and 3 raptor vacuum engines on the starship with plenty of room to spare for cargo. it can easily make it to orbit and beyond! , use for recreation of Mars landings, or even the upcoming moon missions!



version 1.3 patch notes. added starship rcs system, updated starship size and shape, added moving starship fins for reentry and its signature 'belly flop' maneuver. greatly lessened the chance of exploding when decoupling and when at max thrust.

if it violently explodes upon loading, decoupling, or reaching 140 m/s, add a set of struts connecting the fairings to the nearby fuel tanks. other explosive problems can be solved by moving the landing gear on the bottom of the superheavy booster a few ticks down.

(this DOES require DLC)
6 Comments
Ari 7 May, 2023 @ 8:27am 
ah rip
Shard  [author] 6 May, 2023 @ 8:56am 
I can add that in version 1.4 if that's something you want though.
Shard  [author] 6 May, 2023 @ 8:55am 
I wanted to, but the only way I think I could would be to overheat parts with miniature engines. Alternatively, the mechjeb has a self destruct button if you need it to explode.
Ari 6 May, 2023 @ 8:05am 
should've made the exploding issue a feature for realism
Shard  [author] 30 Apr, 2023 @ 5:35pm 
thank you kindly
Bill_Clinton 30 Apr, 2023 @ 4:37am 
this is a masterpiece