XCOM 2
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Gremlin Nanomedikit Heal Fix
   
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30 Apr, 2023 @ 6:25pm
30 Apr, 2023 @ 6:25pm
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Gremlin Nanomedikit Heal Fix

Description
If you have a mod (Bio divison/bio beasts) that messes with the gremlin heal template, you might have noticed that your gremlin heals no longer heal for six when your unit is equipped with a nanomedikit. This fixes the problem.
3 Comments
RustyDios 1 May, 2023 @ 1:36am 
Possibly :)
The better method would be an entire new effect that increments the healing based on number of completed projects (I have this setup in my local ability tweaks ;) )
tac  [author] 1 May, 2023 @ 12:23am 
@RustyDios In the source, I noticed that both the nanomedikit project and the biomedikit project were included as increased healing projects, but because the variable in the relavant X2Effect isn't a multi-data variable like an array, means the second line overrides the other (which ends up being biomedikits). I think it was unintentional as a result... one way or the other :P
RustyDios 30 Apr, 2023 @ 11:52pm 
Hmm, I didn't even consider this a bug.. you just get the increased healing for BioMedikits instead of NanoMedikits .. but I suppose it's nice to have it optional