Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't think you can override individual tags that way for materials. You can ADD new tags with SELECT_PLANT but not override existing tags (or remove tags), as I understand it. Creatures have CV_REMOVE_TAG and CV_CONVERT_TAG to remove or modify existing tags, but those calls aren't available outside of CREATURE types. I think we're still stuck with CUT/REPLACE for materials, entities, etc for now.
If I'm misunderstanding would be nice to know that also!
[SELECT_PLANT:BIRCH]
[SELECT_MATERIAL:WOOD]
[STATE_COLOR:ALL_SOLID:CREAM]
and it will work and be compatible with other mods as long as this mod is loaded after them.
Advanced Agriculture and Pale Birch are compatible if Pale Birch is loaded after Advanced Agriculture. I've also updated Advanced Agriculture with a lighter birch color.